Elephant, Asian
Large mammal with grey hide, tusks, trunk and ears found in subtropical plains
OSRIC
| Armor Class | 5 |
|---|---|
| Hit Dice | 10 |
| Number Encountered | 1d12 |
| Attacks | 5 |
| Damage | 2d8/2d8/2d6/2d6/2d6 |
| Move | 150-ft |
| Alignment | Neutral |
| Intelligence | Animal |
| XP | 7/1,100 +13/hp |
| Size | Large |
| Frequency | Common |
| Lair | Nil |
Elephants are large mammals found in subtropical climates, where they roam wide open plains and grasslands in small herds or families. They have a tough hoary grey hide, four sturdy legs, two large tusks, a great trunk that they use to manipulate their surroundings and two very large ears. African elephants are typically larger than their Asian cousins and have proportionally larger ears, but both are relatively intelligent animals that can be trained to work as beasts of burden and obey simple commands and are occasionally even used for warfare.
In general, elephants are relatively peaceful creatures, but when roused they can be devastating. All elephants make two attacks with their great tusks for 2d8 damage each. They may also attack creatures up to medium size with their trunks for 2d6 damage as well as attempt to crush their foes with their two forelegs, which can each inflict 2d6 damage. However, no single opponent may be subject to more than two attacks at one time, though elephants can simultaneously combat as many enemies as it has attacks.
Treasure: Ivory is worth 1d6×100 gp per tusk. An elephant tusk is hugely encumbering.