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Elemental, Metal

Abstract humanoid figures formed from metal that can move as if liquid

elemental metal summoned

Basic Fantasy Role-Playing Game

BFRPG

Metal elementals appear to be somewhat abstract humanoid figures formed from metal. They are able to move as if liquid, though they are cool and hard to the touch. Their semi-liquid form permits them to form their extremities into wickedly sharp blades, which is their preferred means of attack. Those wearing metal armor receive no protection against a metal elemental (except for magical bonuses, if any); indeed, on a successful hit one deals an additional 1d8 points of damage to creatures, vehicles, or structures that are made of or in direct contact with some form of metal. Lightning attacks deal double damage to a metal elemental. Like an earth elemental, a metal elemental cannot cross a body of water greater than its own height.

Special Abilities

Metal Blade: Additional 1d8 points of damage to creatures, vehicles, or structures that are made of or in direct contact with some form of metal. Metal armor provides no protection (except magical bonuses).
Lightning Vulnerability: Lightning attacks deal double damage.
Cannot Cross Water: Cannot cross a body of water greater than its own height.

Variants

Staff Elemental, Metal (summoned by staff)
Armor Class19 (m)
Hit Dice8*
Number Appearing– special –
Attacks1
Damage1d12
Movement20' (10')
Save AsFighter: 8
Morale10
XP945
Treasure Type– None –
Device Elemental, Metal (summoned by device)
Armor Class21 (m)
Hit Dice12* (+10)
Number Appearing– special –
Attacks1
Damage2d8
Movement20' (10')
Save AsFighter: 12
Morale10
XP1,975
Treasure Type– None –
Spell Elemental, Metal (summoned by spell)
Armor Class23 (m)
Hit Dice16* (+12)
Number Appearing– special –
Attacks1
Damage3d6
Movement20' (10')
Save AsFighter: 16
Morale10
XP3,385
Treasure Type– None –