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Elemental, Lightning

Dark clouds lit from within by flashes of lightning

elemental summoned magical

Basic Fantasy Role-Playing Game

BFRPG

Armor Class19 (m)
Hit Dice8*
Number Appearing– special –
Attacksspecial
Damage1d12
Movement40' Fly 80'
Save AsFighter: 8
Morale10
XP945
Treasure Type– None –
A lightning elemental resembles dark clouds lit from within by flashes of lightning. One can magnetically draw metal items towards itself as if using telekinesis. It deals 1d8 extra points of damage to creatures that are in contact with water or metal but not touching solid ground. A lightning elemental takes double damage when attacked by air or wind attacks (including air elementals), and from the attacks of wood elementals as well. A lightning elemental can choose either to strike a single creature or create a mighty thunderclap. If the latter attack is used, all creatures within a 30 foot radius must save vs. Paralysis or be deafened for 1d8 turns

Special Abilities

Magnetic Draw: Can magnetically draw metal items towards itself as if using telekinesis.
Conductive Bonus: Deals 1d8 extra points of damage to creatures that are in contact with water or metal but not touching solid ground.
Vulnerability: Takes double damage when attacked by air or wind attacks (including air elementals), and from the attacks of wood elementals.
Thunderclap: Can choose either to strike a single creature or create a mighty thunderclap. If the latter attack is used, all creatures within a 30 foot radius must save vs. Paralysis or be deafened for 1d8 turns.

Variants

Device Elemental, Lightning (summoned by device)
Armor Class21 (m)
Hit Dice12* (+10)
Number Appearing– special –
Attacksspecial
Damage2d8
Movement40' Fly 80'
Save AsFighter: 12
Morale10
XP1,975
Treasure Type– None –
Spell Elemental, Lightning (summoned by spell)
Armor Class23 (m)
Hit Dice16* (+12)
Number Appearing– special –
Attacksspecial
Damage3d6
Movement40' Fly 80'
Save AsFighter: 16
Morale10
XP3,385
Treasure Type– None –