Monstro.cc

Elemental, Fire

Also known as: Staff Elemental, Fire, Device Elemental, Fire, Spell Elemental, Fire

Simply flames, which may appear generally humanoid for brief moments when they attack

elemental fire summoned extraplanar neutral

Basic Fantasy Role-Playing Game

BFRPG

Armor Class18 (m)
Hit Dice8*
Number Appearingspecial
Attacks1
Damage1d12
Movement40' Fly 30'
Save AsFighter: 8
Morale10
XP945
Treasure TypeNone

Fire elementals are simply flames, which may appear generally humanoid for brief moments when they attack. Fire elementals take double damage when attacked by water (including water elementals). They cannot cross a body of water wider than their own diameter. They do an additional 1d8 points of damage against creatures which are cold or icy in nature.

Remember that a fire elemental is constantly burning; such a creature may easily start fires if it moves into an area containing items which burn easily, such as dry wood, paper, or oil. No specific rules are given for such fires, but the GM is directed to the rules for burning oil for an example of fire damage.

Special Abilities

Vulnerability to Water: Take double damage when attacked by water (including water elementals). Cannot cross a body of water wider than their own diameter.
Bonus vs Cold: Do an additional 1d8 points of damage against creatures which are cold or icy in nature.
Fire Hazard: Constantly burning; may easily start fires if moving into an area containing items which burn easily, such as dry wood, paper, or oil.

Variants

Device Elemental, Fire (summoned by device)
Armor Class20 (m)
Hit Dice12* (+10)
Number Appearingspecial
Attacks1
Damage2d8
Movement40' Fly 30'
Save AsFighter: 12
Morale10
XP1975
Treasure TypeNone
Spell Elemental, Fire (summoned by spell)
Armor Class22 (m)
Hit Dice16* (+12)
Number Appearingspecial
Attacks1
Damage3d6
Movement40' Fly 30'
Save AsFighter: 16
Morale10
XP3385
Treasure TypeNone
Copyright 2006-2023 Chris Gonnerman. Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0). License

Other Sources

OSRIC
Armor Class2
Hit Dice8, 12, or 16
Number Encountered1
Attacks1
Damage3d8
Move120-ft
AlignmentNeutral
IntelligenceLow
XP8 HD: 6/900+12/hp 12 HD: 8/2,000+16/hp 16 HD: 9/3,650+20/hp
SizeLarge
FrequencyVery rare
LairNil
Fire Elementals are creatures from the Elemental Plane of Fire, though they may sometimes be found elsewhere. When encountered on the Prime Material Plane, usually as a result of summoning magic, they take the form of a great flickering sheet of flame, which occasionally seems to have a somewhat humanoid shape. Though they can apparently understand what is said to them, they do not usually respond in kind, their language being heard only in the dull roar of burning fire.

Special Abilities

Ignition: Although Fire Elementals themselves travel at a fairly normal speed, the same cannot be said about the fires they are capable of starting. Indeed, those unlucky enough to be struck by a fiery appendage not only suffer 3d8 points of damage, but any combustible items exposed will be set alight if they fail a saving throw against magical fire, which is subject to a -2 penalty.
Movement Restrictions: Fire Elementals may not travel across or enter non-flammable liquids; they cannot, for instance, cross broad rivers without the aid of a bridge or a similar contrivance, though they can leap narrow streams.
Reduced Damage to Fire Users: Creatures capable of innately controlling or otherwise making use of fire are somewhat resistant to the Fire Elementals, taking only 3d6 points of damage if struck by one.