Elemental, Cold*
Also known as: Staff Elemental, Cold*, Device Elemental, Cold*, Spell Elemental, Cold*
A crude, headless ice statue with long sharp icicles in place of hands
Basic Fantasy Role-Playing Game
A cold elemental resembles a crude, headless ice statue with long sharp icicles in place of hands. A cold elemental suffers double damage from fire attacks, including the attacks of fire elementals. It deals an additional 1d8 points of damage against creatures that are hot or flaming in nature, as well as creatures made of liquids or jelly. A cold elemental’s body is so bitterly cold that creatures within 5 feet take 1d6 points of damage automatically, unless they are immune to the effects of cold. Any liquids the cold elemental touches immediately freeze solid. A cold elemental cannot enter places where the temperature is above 50 degrees Fahrenheit, and if forced to do so will suffer 1d6 points of damage each round.
Variants
Staff Elemental, Cold
(summoned by staff)
| Armor Class | 18 (m) |
|---|---|
| Hit Dice | 8* |
| Number Appearing | – special – |
| Attacks | 1 |
| Damage | 1d12 |
| Movement | 40' |
| Save As | Fighter: 8 |
| Morale | 10 |
| XP | 945 |
| Treasure Type | – None – |
Device Elemental, Cold
(summoned by device)
| Armor Class | 20 (m) |
|---|---|
| Hit Dice | 12* (+10) |
| Number Appearing | – special – |
| Attacks | 1 |
| Damage | 2d8 |
| Movement | 40' |
| Save As | Fighter: 12 |
| Morale | 10 |
| XP | 1975 |
| Treasure Type | – None – |
Spell Elemental, Cold
(summoned by spell)
| Armor Class | 22 (m) |
|---|---|
| Hit Dice | 16* (+12) |
| Number Appearing | – special – |
| Attacks | 1 |
| Damage | 3d6 |
| Movement | 40' |
| Save As | Fighter: 16 |
| Morale | 10 |
| XP | 3385 |
| Treasure Type | – None – |