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Elemental, Blood

Vaguely humanoid shape made of blood, smells of iron like blood sausage or raw liver

Basic Fantasy Field Guide Omnibus

Field Guide

Armor Class18 (m) / 20 (m) / 22 (m)
Hit Dice8* / 12* (+10) / 16* (+12)
Number Appearingspecial
Attacks2 × fist (1d6 / 1d8 / 1d8)
Movement30' (10')
Save AsFighter: 8 / Fighter: 12 / Fighter: 16
Morale10
XP945 / 1,945 / 3,385
Treasure TypeNone
A blood elemental is vaguely humanoid in shape, looking as if its body was made out of a giant blood clot. A strong smell of iron, like blood sausage or raw liver, emanates from it. Its body is entirely made out of blood, stands about 8 feet tall, and weighs around 500 pounds.

Special Abilities

Engulf and Heal: A blood elemental can engulf the freshly-killed body of a (formerly) living creature and heal; for each hit die the creature possessed when it was alive, the blood elemental will heal 2 hit points. This action takes a full round for the blood elemental to complete. For example, a blood elemental that engulfs the body of what once was a 10 HD creature will heal up to 20 hit points by the beginning of the next round.
Blood Regeneration: So long as the elemental is in contact with a source of blood it will steadily heal 1 hit point per turn, doing so as long as the elemental can draw from the source.

Variants

Staff (summoned via staff)
Armor Class18 (m)
Hit Dice8*
Attacks2 × fist (1d6)
Save AsFighter: 8
XP945
Device (summoned via device)
Armor Class20 (m)
Hit Dice12* (+10)
Attacks2 × fist (1d8)
Save AsFighter: 12
XP1945
Spell (summoned via spell)
Armor Class22 (m)
Hit Dice16* (+12)
Attacks2 × fist (1d8)
Save AsFighter: 16
XP3385