Elemental, Blood
Vaguely humanoid shape made of blood, smells of iron like blood sausage or raw liver
Basic Fantasy Field Guide Omnibus
| Armor Class | 18 (m) / 20 (m) / 22 (m) |
|---|---|
| Hit Dice | 8* / 12* (+10) / 16* (+12) |
| Number Appearing | special |
| Attacks | 2 × fist (1d6 / 1d8 / 1d8) |
| Movement | 30' (10') |
| Save As | Fighter: 8 / Fighter: 12 / Fighter: 16 |
| Morale | 10 |
| XP | 945 / 1,945 / 3,385 |
| Treasure Type | None |
A blood elemental is vaguely humanoid in shape, looking as if its body was made out of a giant blood clot. A strong smell of iron, like blood sausage or raw liver, emanates from it. Its body is entirely made out of blood, stands about 8 feet tall, and weighs around 500 pounds.
Special Abilities
Engulf and Heal: A blood elemental can engulf the freshly-killed body of a (formerly) living creature and heal; for each hit die the creature possessed when it was alive, the blood elemental will heal 2 hit points. This action takes a full round for the blood elemental to complete. For example, a blood elemental that engulfs the body of what once was a 10 HD creature will heal up to 20 hit points by the beginning of the next round.
Blood Regeneration: So long as the elemental is in contact with a source of blood it will steadily heal 1 hit point per turn, doing so as long as the elemental can draw from the source.
Variants
Staff
(summoned via staff)
| Armor Class | 18 (m) |
|---|---|
| Hit Dice | 8* |
| Attacks | 2 × fist (1d6) |
| Save As | Fighter: 8 |
| XP | 945 |
Device
(summoned via device)
| Armor Class | 20 (m) |
|---|---|
| Hit Dice | 12* (+10) |
| Attacks | 2 × fist (1d8) |
| Save As | Fighter: 12 |
| XP | 1945 |
Spell
(summoned via spell)
| Armor Class | 22 (m) |
|---|---|
| Hit Dice | 16* (+12) |
| Attacks | 2 × fist (1d8) |
| Save As | Fighter: 16 |
| XP | 3385 |