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Elchman

Bull-headed minotaur-like creature with massive moose head and antlers, standing over 15 feet tall

Basic Fantasy Field Guide Omnibus

Field Guide

Armor Class16 (14)
Hit Dice9 (+8)
Number Appearing1d6, Wild 2d4, Lair 4d8
Attacks1 gore or 1 weapon
Damage2d6 gore, by weapon +3
Movement30' Unarmored 40'
Save AsFighter: 9
Morale9
XP1075
Treasure TypeB

An Elchman resembles a bull-headed minotaur, only substantially larger and having the massive head and antlers of a northern moose. Each elchman stands greater than 15 feet tall. Luckily they are largely solitary wanderers of northern marsh or lake-riddled lands. An elchman can be quite aggressive if one comes too near, but are otherwise fairly docile when left alone.

An elchman usually attacks with its massive antler rack, but may also use a weapon with a +3 damage bonus due to its great strength. An elchman sheds its antlers each year, so there are periods when its antlers are too small to attack with. While each is completely furred, an elchman will wear additional hides or furs from creatures such as bears or wolves, but never from herbivores.

Special Abilities

Cold Immunity: Essentially immune to cold environmental effects and even extreme or magical cold causes only half-damage. If a save is involved with such a cold-based effect, it receives a +4 bonus.
Great Strength: +3 damage bonus with weapons due to its great strength.
Antler Shedding: Sheds its antlers each year, so there are periods when its antlers are too small to attack with.