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Efreeti

Also known as: Efreet

Humanoid creatures from the Elemental Plane of Fire, about 12 feet tall and 2,000 pounds

elemental extraplanar fire magical outsider chaotic

Basic Fantasy Role-Playing Game

BFRPG

Armor Class21 (m)
Hit Dice10* (+9)
Number Appearing1
Damage2d8 or special
Movement30' Fly 80' (10')
Save AsFighter: 15
Morale12 (9)
XP1390
Treasure TypeNone

The efreet (singular efreeti) are humanoid creatures from the Elemental Plane of Fire. An efreeti in its natural form stands about 12 feet tall and weighs about 2,000 pounds. Efreet are malicious by nature. They love to mislead, befuddle, and confuse their foes. They do this for enjoyment as much as for tactical reasons.

Note that the 12 morale reflects an efreeti’s absolute control over its own fear, but does not indicate that the creature will throw its life away easily. Use the “9” figure to determine whether an outmatched efreeti decides to leave a combat.

Due to their highly magical nature, efreet cannot be harmed by non-magical weapons. They are immune to normal fire, and suffer only half damage from magical fire attacks.

Special Abilities

Become invisible: Can become invisible at will, with unlimited uses per day.
Assume gaseous form: As the potion, up to one hour per day.
Create illusions: As the spell phantasmal force but including sound as well as visual elements, three times per day.
Create flame: With unlimited uses; allows the efreet to cause a flame to appear in its hand or otherwise on its person at will; it behaves as desired by the efreet, becoming as large as a torchflame or as small as a candle, and ignites flammable material just as any ordinary flame does. The flame can be thrown as a weapon with a range of up to 60’, causing 1d8 points of damage on a successful hit. The efreet can create another flame, and throw it as well if desired, once per round.
Create a wall of fire: As the spell, once per day.
Assume flame-form: Efreet may assume the form of a column of fire at will, with no limit as to the number of times per day this power may be used; an efreeti in flame-form fights as if it were a fire elemental.
Immunity to non-magical weapons: Cannot be harmed by non-magical weapons.
Fire resistance: Immune to normal fire, and suffer only half damage from magical fire attacks.
Copyright 2006-2023 Chris Gonnerman. Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0). License

Other Sources

Old-School Essentials Classic Fantasy
Armor Class3 [16]
Hit Dice10* (45hp)
Number Appearing1 (1)
Attacks1 × fists (2d8), magic
THAC011 [+8]
Movement90' (30') / 240' (80') flying
Saving ThrowsD4 W5 P6 B5 S8 (15)
Morale12
AlignmentChaotic
XP1600
Treasure TypeNone
Highly magical, free-willed, intelligent beings from the elemental plane of fire. Manifest as giant men with demonic faces and an aura of heat and smoke. Solidify out of billowing smoke clouds.

Special Abilities

Mundane damage immunity: Can only be harmed by magical attacks.
Magic powers:

Each can be used three times per day:

Pillar of flame: Transform into a column of fire for up to 3 rounds. Flammable items within 5’ are ignited. Attacks do additional 1d8 damage (3d8 total).

Invisibility

Illusion: Visual and audial. No concentration required. Remains until touched or dispelled.

Create wall of fire

Create food and drink: For 12 humans and mounts for one day.

Conjure metallic objects: Up to 1,000 coins weight. Temporary: hardness determines duration (gold: 1 day; iron: 1 round).

Conjure soft goods / wooden objects: Up to 1,000 coins weight. Permanent.

Carrying capacity: Up to 10,000 coins (flying).
Hate djinn: Attack on sight.
Bound servitor: Efreet summoning spells can be researched by high-level magic-users. Can be bound to servitude for 101 days. Efreet are treacherous and will follow commands to the letter while subverting the intent.