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Eel, Giant

Huge aquatic beasts often found in underwater ruins or as trained guardians

Basic Fantasy Field Guide Omnibus

Field Guide

Armor Class12
Hit Dice2, 4, or 6 (*)
Number AppearingWild 1d6
Attacks1 bite
Damage1d8, 1d10, or 1d12
MovementSwim 60'
Save AsFighter: 2, 4, or 6
Morale8
XP2 HD 75; 2* HD 100; 4 HD 240; 4* HD 280; 6 HD 500; 6* HD 555
Treasure TypeNone

A Giant Eel is the huge cousin to the common eel, and is similar in most ways except size. This great aquatic beast is often found in lost underwater ruins or as a guardian raised and trained by underwater races.

1 in 6 giant eels can emit an electrical shock up to three times per day, which will affect those within a 20-foot radius. The shock causes 1d4 points of damage for each hit die of the giant eel; a save vs. Dragon Breath is allowed for half damage. During a round when a giant electric eel uses its shock, it is immune to electrical attacks. On other rounds it has a +2 bonus on saves against electrical attacks.

Special Abilities

Electrical Shock (1 in 6): 1 in 6 giant eels can emit an electrical shock up to three times per day, which will affect those within a 20-foot radius. The shock causes 1d4 points of damage for each hit die of the giant eel; a save vs. Dragon Breath is allowed for half damage. During a round when a giant electric eel uses its shock, it is immune to electrical attacks. On other rounds it has a +2 bonus on saves against electrical attacks.