Eel, Giant
Huge aquatic beasts often found in underwater ruins or as trained guardians
Basic Fantasy Field Guide Omnibus
| Armor Class | 12 |
|---|---|
| Hit Dice | 2, 4, or 6 (*) |
| Number Appearing | Wild 1d6 |
| Attacks | 1 bite |
| Damage | 1d8, 1d10, or 1d12 |
| Movement | Swim 60' |
| Save As | Fighter: 2, 4, or 6 |
| Morale | 8 |
| XP | 2 HD 75; 2* HD 100; 4 HD 240; 4* HD 280; 6 HD 500; 6* HD 555 |
| Treasure Type | None |
A Giant Eel is the huge cousin to the common eel, and is similar in most ways except size. This great aquatic beast is often found in lost underwater ruins or as a guardian raised and trained by underwater races.
1 in 6 giant eels can emit an electrical shock up to three times per day, which will affect those within a 20-foot radius. The shock causes 1d4 points of damage for each hit die of the giant eel; a save vs. Dragon Breath is allowed for half damage. During a round when a giant electric eel uses its shock, it is immune to electrical attacks. On other rounds it has a +2 bonus on saves against electrical attacks.
Special Abilities
Electrical Shock (1 in 6): 1 in 6 giant eels can emit an electrical shock up to three times per day, which will affect those within a 20-foot radius. The shock causes 1d4 points of damage for each hit die of the giant eel; a save vs. Dragon Breath is allowed for half damage. During a round when a giant electric eel uses its shock, it is immune to electrical attacks. On other rounds it has a +2 bonus on saves against electrical attacks.