Dwarf
Short, stocky, bearded demihumans who dwell in mountains and subterranean realms
Old-School Essentials Classic Fantasy
| Armor Class | 4 [15] |
|---|---|
| Hit Dice | 1 (4hp) |
| Number Appearing | 1d6 (5d8) |
| Attacks | 1 × weapon (1d8 or by weapon) |
| THAC0 | 19 [0] |
| Movement | 60' (20') |
| Saving Throws | D8 W9 P10 B13 S12 (Dwarf 1) |
| Morale | 8 (10 with leader) |
| Alignment | Lawful or Neutral |
| XP | 10 |
| Treasure Type | G |
Special Abilities
Variants
A leader of level 1d6 + 2 is present for every 20 dwarves. The leader may have magic items: 5% chance per level for each magic item table (except Scrolls and Wands/Staves/Rods — see Magic Items).
Other Sources
OSRIC
| Armor Class | 4 |
|---|---|
| Hit Dice | 1 |
| Number Encountered | 40d10 |
| Attacks | 1 |
| Damage | 1d8 or by weapon |
| Move | 60-ft |
| Alignment | Lawful good |
| Intelligence | Very |
| XP | 2/30+1/hp |
| Treasure Type | Individual 2d4×5 gp; lair 10d4×1,000 gp (50%), 1d20×100 pp (50%), 5d4 gems (30%), 1d4×20 gems (50%), 1d10 jewellery (25%), any 4 magic items (15%) |
| Size | Small (4-ft tall) |
| Frequency | Common |
| Lair | 50% |
Dwarfs are sturdy demi-humans who live in extended clans. They typically make their homes in rocky hills. Dwarfs are led by higher level leader types as follows: For every 40 dwarfs: 2nd to 6th level fighter (1d6, 1 = 2nd level, 2-6 = level) If over 160 dwarfs: 1 6th level fighter (chief) & 1 4th level fighter (lieutenant) If over 200 dwarfs: 1 fighter/cleric (of 3rd to 6th level as fighter and 4th to 7th level as cleric) If over 320 dwarfs: 1 8th level fighter, 1 7th level fighter, 1 6th level fighter/ 7th level cleric If encountered in their lair: 2d6 fighters (2nd to 5th level), 2d4 fighter/clerics (2nd to 4th level), females (50% total of males) and young (25% total of males) Higher level fighters and fighter/clerics have a 10% chance (per level) of having magic armour or weapons.
Dwarfs are typically armoured in chain mail and carry shields. Axes and hammers are their weapons of choice. Dwarfs receive a +1 on “to hit” rolls vs goblins, orcs, and hobgoblins due to their intense hatred of these races. When in melee with giants, trolls, and ogres, these opponents must fight at -4 due to their size and the skill of dwarfs in fighting such opponents.
Dwarfs are a hardy people, and save vs poison and magic as if they were 4 levels higher than their actual level. Dwarfs have infravision to 60-ft and are excellent miners. They speak goblin, gnome, kobold, and orc in addition to their own tongue.
Description: Dwarfs have a dark brown to deep tan coloured skin tone. They grow long beards and their hair colour tends towards browns and blacks. They favour dark sombre colours for their clothing, with flashes of bright colours. They are short but have stocky builds and are known for their great strength. In some campaign worlds, they may wear kilts.
Dwarf females are bearded.
Special Abilities
Variants
Dwarf females are bearded.
These dwarfs are similar to their cousins, the hill dwarfs (described above), except they have 1d8+1 hit dice and they are slightly taller (4½-ft tall).
| Hit Dice | 1d8+1 |
|---|---|
| Size | Small (4½-ft tall) |