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Dryad

Female nature spirits mystically bound to enormous oak trees

fey nature spirit magical forest neutral sprite

Basic Fantasy Role-Playing Game

BFRPG

Armor Class15
Hit Dice2*
Number AppearingLair 1d6
Attacks1 dagger or fist
Damage1d4
Movement40'
Save AsMagic-User: 4
Morale6
XP100
Treasure TypeD

Dryads are female nature spirits; each is mystically bound to a single, enormous oak tree and must never stray more than 300 yards from it. Any who do become ill and die within 4d6 hours. A dryad’s oak does not radiate magic. A dryad lives as long as her tree, and dies when the tree dies; likewise, if the dryad is killed, her tree dies also.

A dryad’s delicate features are much like a female elf’s, though her flesh is like bark or fine wood, and her hair is like a canopy of leaves that changes color with the seasons. Although they are generally solitary, up to seven dryads have been encountered in one place on rare occasions.

Shy, intelligent, and resolute, dryads are as elusive as they are alluring – they avoid physical combat and are rarely seen unless they wish to be. If threatened, or in need of an ally, a dryad can charm (as the spell charm person), attempting to gain control of the attacker(s) who could help the most against the rest. Any attack on her tree, however, provokes the dryad into a frenzied defense.

Special Abilities

Tree Bond: Mystically bound to a single enormous oak tree. Must never stray more than 300 yards from it or become ill and die within 4d6 hours. Lives as long as her tree; if the dryad dies, her tree dies also, and vice versa.
Charm: Can charm (as the spell charm person), attempting to gain control of attackers who could help the most against the rest.
Elusive: Avoid physical combat and are rarely seen unless they wish to be.
Copyright 2006-2023 Chris Gonnerman. Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0). License

Other Sources

Old-School Essentials Classic Fantasy
Armor Class5 [14]
Hit Dice2* (9hp)
Number Appearing0 (1d6)
Attacks1 × magic (charm)
THAC018 [+1]
Movement120' (40')
Saving ThrowsD10 W11 P12 B13 S14 (4)
Morale6
AlignmentNeutral
XP25
Treasure TypeD
Shy, peaceful, yet wary tree spirits that can manifest as beautiful female humanoids. Live in deep forests.

Special Abilities

Bound with tree: Spiritually connected with a single tree. Dryad dies if the tree dies, or if separated by more than 240'.
Meld with tree: Can disappear by joining with her tree.
Defensive: Distrustful of strangers. Attempt to charm anyone who approaches or follows.
Charm: Victim compelled to approach the tree, vanishes inside it (save versus spells with a -2 penalty). If not immediately rescued, the victim is lost forever.
Treasure: Hidden in roots of the tree.
Copyright 2017-2019 Gavin Norman. Open Game License v1.0a. License
OSRIC
Armor Class10
Hit Dice2
Number Encountered1d6
Attacks1
Damage1d2
Move120-ft
AlignmentNeutral
IntelligenceHigh
XP2/30 +10/hp
Treasure Type2d4×100 gp (100%), 10d4 gems (50%)
SizeMan-sized
FrequencyVery rare
Lair10%

Dryads are bashful tree sprites who dwell in the most remote locations. They appear as stunning young maidens. They are never far from the oak tree of which they are a part. Dryads are non-violent and will never attack unless they have no other choice. A dryad will try to escape by stepping into any nearby tree. They can also cast dimension door and return to their own tree. The only thing different about a tree that houses a dryad is its size. A dryad can also cast a charm person spell thrice a day.

If a dryad sees a young man with a charisma score of at least 16 she will attempt to charm him. If successful there is a 50% chance he will never been again. If the youth does return it will be at least 1d4 years later.

Dryads have their own language as well as elven, pixie, sprite, and they can also speak with animals.

Special Abilities

Tree Step: Can escape by stepping into any nearby tree. Can also cast dimension door and return to their own tree.
Charm Person: Can cast charm person thrice a day. If a dryad sees a young man with a charisma score of at least 16 she will attempt to charm him. If successful there is a 50% chance he will never been again. If the youth does return it will be at least 1d4 years later.
Languages: Dryads have their own language as well as elven, pixie, sprite, and they can also speak with animals.