Dryad
Female nature spirits mystically bound to enormous oak trees
Basic Fantasy Role-Playing Game
| Armor Class | 15 |
|---|---|
| Hit Dice | 2* |
| Number Appearing | Lair 1d6 |
| Attacks | 1 dagger or fist |
| Damage | 1d4 |
| Movement | 40' |
| Save As | Magic-User: 4 |
| Morale | 6 |
| XP | 100 |
| Treasure Type | D |
Dryads are female nature spirits; each is mystically bound to a single, enormous oak tree and must never stray more than 300 yards from it. Any who do become ill and die within 4d6 hours. A dryad’s oak does not radiate magic. A dryad lives as long as her tree, and dies when the tree dies; likewise, if the dryad is killed, her tree dies also.
A dryad’s delicate features are much like a female elf’s, though her flesh is like bark or fine wood, and her hair is like a canopy of leaves that changes color with the seasons. Although they are generally solitary, up to seven dryads have been encountered in one place on rare occasions.
Shy, intelligent, and resolute, dryads are as elusive as they are alluring – they avoid physical combat and are rarely seen unless they wish to be. If threatened, or in need of an ally, a dryad can charm (as the spell charm person), attempting to gain control of the attacker(s) who could help the most against the rest. Any attack on her tree, however, provokes the dryad into a frenzied defense.
Special Abilities
Other Sources
Old-School Essentials Classic Fantasy
| Armor Class | 5 [14] |
|---|---|
| Hit Dice | 2* (9hp) |
| Number Appearing | 0 (1d6) |
| Attacks | 1 × magic (charm) |
| THAC0 | 18 [+1] |
| Movement | 120' (40') |
| Saving Throws | D10 W11 P12 B13 S14 (4) |
| Morale | 6 |
| Alignment | Neutral |
| XP | 25 |
| Treasure Type | D |
Special Abilities
OSRIC
| Armor Class | 10 |
|---|---|
| Hit Dice | 2 |
| Number Encountered | 1d6 |
| Attacks | 1 |
| Damage | 1d2 |
| Move | 120-ft |
| Alignment | Neutral |
| Intelligence | High |
| XP | 2/30 +10/hp |
| Treasure Type | 2d4×100 gp (100%), 10d4 gems (50%) |
| Size | Man-sized |
| Frequency | Very rare |
| Lair | 10% |
Dryads are bashful tree sprites who dwell in the most remote locations. They appear as stunning young maidens. They are never far from the oak tree of which they are a part. Dryads are non-violent and will never attack unless they have no other choice. A dryad will try to escape by stepping into any nearby tree. They can also cast dimension door and return to their own tree. The only thing different about a tree that houses a dryad is its size. A dryad can also cast a charm person spell thrice a day.
If a dryad sees a young man with a charisma score of at least 16 she will attempt to charm him. If successful there is a 50% chance he will never been again. If the youth does return it will be at least 1d4 years later.
Dryads have their own language as well as elven, pixie, sprite, and they can also speak with animals.