Dragon Turtle
Massive aquatic creatures up to 200 feet long, occasionally mistaken for rocky outcroppings or small islands
Basic Fantasy Role-Playing Game
| Armor Class | 22 |
|---|---|
| Hit Dice | 30** (AB +15) |
| Number Appearing | Wild 1 |
| Attacks | 2 claws/1 bite or breath |
| Damage | 2d8/2d8/10d6 or 30d8 |
| Movement | 10' (10') Swim 30' (15') |
| Save As | Fighter: 20 at +5 |
| Morale | 10 |
| XP | 13650 |
| Treasure Type | H (calculated at one-quarter hit dice) |
Dragon turtles are so large, up to 200 feet long, that they are occasionally mistaken for rocky outcroppings or even small islands. Though they are not true dragons, they do advance through the same sort of age categories as the true dragons do; however, each age category changes the dragon turtle’s Hit Dice by 5.
Due to their massive size, dragon turtles are immune to virtually all poisons.
Special Abilities
Poison Immunity: Due to their massive size, dragon turtles are immune to virtually all poisons.
Breath Weapon: Steam (Cloud)
Variants
Age Category 1
(age category 1)
Youngest age category.
| Hit Dice | 15 |
|---|
Age Category 2
(age category 2)
| Hit Dice | 20 |
|---|
Age Category 3
(age category 3)
| Hit Dice | 25 |
|---|
Age Category 4
(age category 4)
| Hit Dice | 30 |
|---|
Age Category 5
(age category 5)
| Hit Dice | 35 |
|---|
Age Category 6
(age category 6)
| Hit Dice | 40 |
|---|
Age Category 7
(age category 7)
Oldest age category.
| Hit Dice | 45 |
|---|
Other Sources
Old-School Essentials Classic Fantasy
| Armor Class | -2 [21] |
|---|---|
| Hit Dice | 30* (135hp) |
| Number Appearing | 0 (1) |
| Attacks | 2 × claw (1d8), 1 × bite (1d6 × 10), breath |
| THAC0 | 5 [+14] |
| Movement | 30' (10') / 90' (30') swimming |
| Saving Throws | D4 W5 P6 B5 S8 (15) |
| Morale | 10 |
| Alignment | Chaotic |
| XP | 9000 |
| Treasure Type | H |
Gargantuan sea monsters with the body and hard shell of a turtle and the head, tail, and legs of a dragon. Lurk in huge caves in the depths of the ocean, only rarely coming to the surface.
Special Abilities
Breath weapon: 90’ long, 30’ wide cloud of steam. Can be used up to three times per day. All caught in the area suffer damage equal to the dragon turtle’s current hit points (save versus breath for half).
Mistaken for island: When floating, can be mistaken for a small island.
Attack ships: Sometimes try to destroy ships and eat the crew by surfacing below.
Treasure: From sunken ships.
OSRIC
| Hit Dice | 13 |
|---|---|
| Number Encountered | 1 |
| Attacks | 3 |
| Damage | 2d6/2d6/4d8 |
| Move | 90-ft swimming |
| Alignment | Neutral |
| Intelligence | Very |
| XP | 10/7,000+18/hp |
| Treasure Type | (For a typical individual) 5d6×1,000 cp (25%), 1d100×1,000 sp (40%), 1d4×10,000 ep (40%), 1d6×10,000gp (55%), 5d10×100 pp (25%), 1d100 gems (50%), 1d4×10 jewellery (50%), 4 magic items plus 1 potion and 1 scroll (15%), 2d4 potions (40%), 1d4 scrolls (50%) |
| Size | Large |
| Frequency | Very rare |
| Lair | 5% |
Dragon turtles are not true dragons, but seem to be a blend of the same kind that produced the owlbear. They do resemble true dragons in that they have a breath weapon: a cloud of steam 60 ft long, 40 ft wide and 40 ft high. The steam does damage equal to the dragon turtle’s remaining hp (save for half damage) to all within the cloud.
Special Abilities
Steam cloud: A cloud of steam 60 ft long, 40 ft wide and 40 ft high. The steam does damage equal to the dragon turtle’s remaining hp (save for half damage) to all within the cloud.
Capsize vessel: A dragon turtle surfacing beneath a vessel will capsize it 90% of the time (even if it is a very large vessel such as a galley).