Monstro.cc

Copper Dragon

Large dragon that lives in climates similar to blue dragons

dragon chaotic-good metallic-dragon

OSRIC

OSRIC

Armor Class1
Hit Dice7 to 9
Number Encountered1d4
Attacks3
Damage1d4/1d4/3d6+2
Move90-ft; 240-ft flying (AA:II)
AlignmentChaotic good
IntelligenceHigh
XPVariable
Treasure Type(For a typical individual) 5d6×1,000 cp (25%), 1d100×1,000 sp (40%), 1d4×10,000 ep (40%), 1d6×10,000 gp (55%), 5d10×100 pp (25%), 1d100 gems (50%), 1d4×10 jewellery (50%), 4 magic items plus 1 potion and 1 scroll (15%), 2d4 potions (40%)
SizeLarge (36-ft long)
FrequencyUncommon to rare
Lair35%

Copper dragons live in a similar climate to blue dragons.

Copper dragons often (45%) are known to speak, and sometimes (40%) cast magic, but sometimes (40%) will be found asleep. If the dragon is asleep, there is a 1 in 6 chance that it will awaken in the presence of adventurers. Dragons also sometimes feign sleep.

If a copper dragon can cast spells, it gains spells as if it were a magic user of a level equal to its age category.

Special Abilities

Breath Weapon - Acid: A blast of acid, like a black dragon’s breath, that does damage equal to the dragon’s hit points (but a save vs dragon breath halves this amount).
Breath Weapon - Slowing Gas: A cloud of slowing gas (20-ft×30-ft×30-ft) which requires all subjects to save vs breath weapon or be slowed (as the spell) for 6 minutes.
Breath Weapons: The dragon may use breath weapons up to three times per day.
Speech: 45% chance to speak.
Spellcasting: 40% chance to cast magic. Gains spells as if it were a magic user of a level equal to its age category.
Sleep: 40% chance to be found asleep. If asleep, 1 in 6 chance to awaken in the presence of adventurers. May feign sleep.