Dragon, Cave
Also known as: Purple Dragon
Solitary, territorial dragons dwelling in the deepest caverns with exceptional echolocation abilities
Basic Fantasy Field Guide Omnibus
| Armor Class | 21 |
|---|---|
| Hit Dice | 9** (+8) |
| Number Appearing | 1, Wild 1, Lair 1d3 |
| Attacks | 2 claws, 1 bite or breath, 1 tail |
| Damage | 1d6 claw, 3d8 bite or Sonic Breath, 1d6 tail |
| Movement | 30' Fly 50' (10') |
| Save As | Fighter: 9 (as Hit Dice) |
| Morale | 9 |
| XP | 1225 |
| Treasure Type | H |
In the darkness far beneath the earth, the fearsome cave dragons dwell, building their lairs in the deepest of cavern. Only rarely venturing to the surface, their long, sinuous bodies, are well adapted to navigating the narrow tunnels and confined spaces of their subterranean domain. And though they are the slowest fliers among dragons, the exceptional aerial agility developed from having to maneuver through restrictive airspaces filled with obstacles like stalactites and stone columns, makes them perfectly suited to flight in their native domain.
Cave dragon hatchlings have deep purple scales so dark they are almost black, which lighten through violet to indigo as the creature ages, from which they draw their alternate name of purple dragons.
To compensate for their relatively poor eyesight (compared to other dragons,) cave dragons possess an advanced form of echolocation similar to that of bats. This ability allows them to “see” in total darkness, functioning equivalently to darkvision out to 240 feet and even detecting invisible creatures within that range. This echolocation is a lower powered modulation of the cave dragons powerful sonic breath weapon.
Solitary and territorial by nature, cave dragons dwell in the deepest caverns, where they hoard their treasures. As patient hunters, they prefer to ambush their prey in the twisting tunnels surrounding their lairs. Their sonic breath weapon can shatter rock and cause cave-ins, making it particularly dangerous in their underground environment.
Special Abilities
Cave Dragon Age Table
Age Category 1: Hit Dice 6, Attack Bonus +6, Breath Length -, Breath Width -, Chance/Talking 0%, Claw 1d4, Bite 2d6, Tail 1d6
Age Category 2: Hit Dice 7, Attack Bonus +7, Breath Length 60’, Breath Width 25’, Chance/Talking 15%, Spells Level 1: 1, Claw 1d4, Bite 3d6, Tail 1d8
Age Category 3: Hit Dice 8, Attack Bonus +8, Breath Length 70’, Breath Width 30’, Chance/Talking 30%, Spells Level 1: 2, Claw 1d4, Bite 3d8, Tail 1d8
Age Category 4: Hit Dice 9, Attack Bonus +8, Breath Length 80’, Breath Width 35’, Chance/Talking 50%, Spells Level 1: 3, Claw 1d6, Bite 3d8, Tail 1d8
Age Category 5: Hit Dice 10, Attack Bonus +9, Breath Length 90’, Breath Width 40’, Chance/Talking 65%, Spells Level 1: 3, Level 2: 1, Claw 1d6, Bite 4d8, Tail 1d10
Age Category 6: Hit Dice 11, Attack Bonus +9, Breath Length 100’, Breath Width 45’, Chance/Talking 80%, Spells Level 1: 3, Level 2: 2, Claw 1d6, Bite 4d8, Tail 1d10
Age Category 7: Hit Dice 12, Attack Bonus +10, Breath Length 110’, Breath Width 50’, Chance/Talking 90%, Spells Level 1: 3, Level 2: 2, Level 3: 1, Claw 1d6, Bite 5d8, Tail 1d12
Breath Weapon: Sonic (Cone) for all age categories.