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Doppelganger

Intelligent, human-sized shape-shifters of wicked character and highly magical nature

shape-shifter chaotic magical shapeshifter humanoid neutral

Old-School Essentials Classic Fantasy

OSE

Armor Class5 [14]
Hit Dice4* (18hp)
Number Appearing1d6 (1d6)
Attacks1 × bite (1d12)
THAC016 [+3]
Movement90' (30')
Saving ThrowsD6 W7 P8 B8 S10 (10)
Morale10
AlignmentChaotic
XP125
Treasure TypeE
Intelligent, human-sized shape-shifters of wicked character and highly magical nature.

Special Abilities

Shape stealing: Can adopt the form of any human-like creature (7’ tall or less) observed. Then proceed to attack the person mimicked.
Trickery: Will attempt to kill a PC, take on their role, then attack the party by surprise (e.g. during a battle).
Reversion: If killed, reverts to its original form.
Spell immunity: Unaffected by sleep and charm spells.
Copyright 2017-2019 Gavin Norman. Open Game License v1.0a. License

Other Sources

Old-School Essentials Classic Fantasy
Armor Class5 [14]
Hit Dice4* (18hp)
Number Appearing1d6 (1d6)
Attacks1 × bite (1d12)
THAC016 [+3]
Movement90' (30')
Saving ThrowsD6 W7 P8 B8 S10 (10)
Morale10
AlignmentChaotic
XP125
Treasure TypeE
Intelligent, human-sized shape-shifters of wicked character and highly magical nature.

Special Abilities

Shape stealing: Can adopt the form of any human-like creature (7’ tall or less) observed. Then proceed to attack the person mimicked.
Trickery: Will attempt to kill a PC, take on their role, then attack the party by surprise (e.g. during a battle).
Reversion: If killed, reverts to its original form.
Spell immunity: Unaffected by sleep and charm spells.
Copyright 2017-2019 Gavin Norman. Open Game License v1.0a. License
OSRIC
Armor Class5
Hit Dice4
Number Encountered3d4
Attacks1
Damage1d12
Move90-ft
AlignmentNeutral
IntelligenceVery
XP4/285+3 per hp
Treasure Type1d10×1,000 cp (5%), 1d12×1,000 sp (25%), 1d6×1,000 ep (25%), 1d8×1,000 gp (25%), 1d12 gems (15%), 1d8 jewellery (10%), 1 scroll and any 3 magic items (25%)
SizeMan-sized
FrequencyVery rare
Lair20%

Doppelgängers are strange beings that are able to take on the forms of those they encounter, including the appearance of equipment and any clothing the victim is wearing. A doppelgänger can assume any humanoid form between 4-ft to 8-ft tall, but the creature must first see the victim to be copied. Any doppelgänger’s attempt at physical disguise is only faulty 10% of the time, and its knowledge of the victim is facilitated by the doppelgänger’s innate ESP ability. In its natural form, a doppelgänger is a 5-ft to 6-ft tall humanoid, slender with gangly limbs and half-formed features. Its flesh is pale and hairless, and its large, bulging eyes are yellow with slitted pupils. The creature will assume its natural form upon death.

Doppelgängers make excellent use of their natural mimicry to stage ambushes, bait traps, and infiltrate society. Their classic tactic in a dungeon is to take the form of a member of an adventuring party, dispatch him or her, and take his or her place amongst the group until a good time presents itself to kill them or rob them.

Special Abilities

Shapeshifting: Can assume any humanoid form between 4-ft to 8-ft tall, including appearance of equipment and clothing. Must first see the victim to be copied. Physical disguise is only faulty 10% of the time. Assumes natural form upon death.
Innate ESP: Knowledge of the victim is facilitated by the doppelgänger’s innate ESP ability.
Stealth: Surprises with 1-4 on 1d6.
Saving Throws: Save as 10th level fighters.
Immunities: Immune to the effects of charm and sleep spells.