Dire Wolf
Efficient pack hunters that will kill anything they can catch
Basic Fantasy Role-Playing Game
| Armor Class | 14 |
|---|---|
| Hit Dice | 4 |
| Number Appearing | 1d4, Wild 2d4, Lair 2d4 |
| Attacks | 1 bite (2d4) |
| Damage | 2d4 |
| Movement | 50' |
| Save As | Fighter: 4 |
| Morale | 9 |
| XP | 240 |
| Treasure Type | None |
Dire wolves are efficient pack hunters that will kill anything they can catch. Dire wolves are generally mottled gray or black, about 9 feet long and weighing some 800 pounds.
Other Sources
Old-School Essentials Classic Fantasy
| Armor Class | 6 [13] |
|---|---|
| Hit Dice | 4+1 (19hp) |
| Number Appearing | 1d4 (2d4) |
| Attacks | 1 × bite (2d4) |
| THAC0 | 15 [+4] |
| Movement | 150' (50') |
| Saving Throws | D12 W13 P14 B15 S16 (2) |
| Morale | 8 |
| Alignment | Neutral |
| XP | 125 |
| Treasure Type | None |
Large, savage, semi-intelligent wolves. Dwell in caves, mountains, and forests.
Special Abilities
Training: At the referee’s discretion, captured cubs may be trained like dogs. Dire wolves are ferocious and extremely difficult to train.
Mounts: Sometimes trained as mounts by goblins.
OSRIC
| Armor Class | 6 |
|---|---|
| Hit Dice | 3+3 |
| Number Encountered | 3d4 |
| Attacks | 1 |
| Damage | 2d4 |
| Move | 180-ft |
| Alignment | Neutral |
| Intelligence | Semi- |
| XP | 3/75+3/hp |
| Size | Medium |
| Frequency | Rare |
| Lair | 10% |
Dire wolves are massive wolves, prehistoric ancestors of the normal species. Like normal wolves, they hunt in packs and their howl has a 50% chance to panic herbivores such as horses.
Special Abilities
Howl: Their howl has a 50% chance to panic herbivores such as horses.
Pack Tactics: Like normal wolves, they hunt in packs.