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Derej Cat

Basic Fantasy Field Guide Omnibus

Field Guide

Armor Class13 (special, see below)
Hit Dice1*
Number AppearingSpecial
Attacks2 claws
Damage1d6 claw
Movement40'
Save AsFighter: 1
Morale12
XP37
Treasure TypeNone

Special Abilities

Evasive: Each time a Derej Cat evades a strike (ie is attacked unsuccessfully) its armor class increases by 2 points. Its AC is reduced by 1 point per turn after combat ends, to a minimum of 13.