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Demonette

Offspring of a succubus and human male, with vestigial horns and bat-like wings

demon half-demon chaotic magic-user

OSRIC

OSRIC

Armor Class5
Hit Dice6+1d6
Number Encountered1
Attacks1
DamageBy weapon type+strength bonus
Move120-ft; 120-ft flying (AA:IV)
AlignmentChaotic evil
IntelligenceVery to genius
XP9/4,050 +14/hp
SizeMan-sized
FrequencyRare
Lair15%

Demonettes are the result of union between a succubus and a human male. Their individual appearances vary, but their vestigial horns and small leathery bat-like wings denote their demonic heritage. Most favour their demonic mother and revel in chaotic evil. A minority (20%) harbour less demoniacal inclinations. Nevertheless, they may never be lawful or good.

Demonettes are invulnerable to normal melee and missile weapons. Only iron and magic weapons can harm them. Demonettes have a natural base armour class of 5. Wearing mundane armours cannot improve this. Magical armours or other protections add only their bonus, unless the armour is superior to AC 5, in which case the full benefit is accrued. In addition, demonettes may have a bonus for high dexterity, as do humans.

In melee, demonettes may wield any sort of weapon regardless of any class restrictions (see spell casting abilities below).

Treasure: Demonettes normally care little for coins. They love gems, jewellery and magical items however. If found in their lair, a demonette will have a cache that contains 1d4 random scrolls (50%), 2d4 random potions (40%), 1d8×10 gems (90%), 5d6 jewellery (80%) and 1d6 other random magical items (excluding potions and scrolls, 70%).

Special Abilities

Spell-like Abilities: All demonettes have the following special abilities, which they may use three times per day as a 12th level magic user: charm person (as the 1st level magic user spell), ESP (as the 2nd level magic user spell), polymorph self (humanoid shapes only, otherwise as the 4th level magic user spell), and suggestion (as the 3rd level magic user spell).
Dimension Door: In addition, they can use dimension door (as the 4th level magic user spell) once per day.
Life Energy Drain: Finally, much like their succubus parent, demonettes are able to drain a victims life energy with a touch (a “to hit” roll is required in combat). Each touch drains 1d8 hit points from the victim and adds 1d4 hit points to the demonette.
Infravision: Demonettes also possess a superior infravision that has a range of 120-ft.

Variants

Spell Caster (25% of all demonettes)

Fully 25% of all demonettes have genius level intelligence. These demonettes are able to memorise and cast spells as a 1st to 12th level magic user (1d12 to determine level). Spell casting abilities are in addition to their other innate abilities noted above.

IntelligenceGenius