Demon
Supremely chaotic evil beings from other planes
OSRIC
| Alignment | Chaotic evil |
|---|
Demonologists have identified several classes of demon. Each class of demon possesses a variety of powerful, supernatural abilities. Those abilities common to all demons are noted below. For further information on both the classified and unclassified demons, see the individual demon listings. Note that most demons do not actually fall into the six listed categories.
Many demons possess the following magical abilities: infravision (as the 3rd level magic user spell), teleport (with no chance of error) (as the 5th level magic user spell), darkness and gate (as the 9th level magic user spell). See individual listings for details.
Demons can freely travel between their own home planes and Tarterus, Pandemonium and Hades. They may also travel the Astral Plane at will. However, they are only able to enter the Prime Material Plane if summoned with a spell (conjuration, gate, wish, etc.) or certain magical items.
Demons are all extremely and decidedly chaotic evil (see “Alignment”). Demonic society is highly competitive and always favours the strong over the weak.
In combat, demons are fearless and the less intelligent among them will attack mindlessly until slain.
They are immune to subdual attacks and may simultaneously attack as many opponents as their abilities allow.
Being supremely chaotic, demons will never willingly serve another. If compelled into service through magical or other means, they will always seek a way to either kill or enslave their master, or at the very least, subvert the terms of their summoning. While demons may be summoned by higher-level PCs, they will prove highly difficult to control. Thaumaturgic circles are proof against demons, but require increasingly complex preparation and materials for the more powerful sorts. Often summoning will entail either a threat of punishment or a reward. These should be considered carefully by the GM during play and should always carry an element of risk for the summoner.
Demons are repulsed by good artifacts or other powerful holy items.
On the Prime Material Plane, demons may be turned by clerics of levels 8+ and paladins of levels 11+.