Dakon
Intelligent apes resembling gorillas with light brown colouration, green eyes, and black hands
OSRIC
| Armor Class | 5 |
|---|---|
| Hit Dice | 1+1 |
| Number Encountered | 6d10 |
| Attacks | 2 |
| Damage | 1d10/1d10 |
| Move | 60-ft |
| Alignment | Lawful neutral |
| Intelligence | Average |
| XP | 2/25+2/hp |
| Treasure Type | 2d6×1,000 cp (5%), 2d6×1,000 sp (30%), 1d4×1,000 ep (20%), 1d10×1,000 gp (45%), 1d10×100 pp (40%), 3d12 gems (25%), 1d10 jewellery (10%), any 3 maps or magic+1 scroll (35%) |
| Size | Man-sized |
| Frequency | Uncommon |
| Lair | 50% |
Dakon are intelligent apes resembling gorillas with light brown colouration, green eyes, and black hands. Dakon are peaceful, fighting only in defence or to regain treasure stolen from them. These apes are likely to be settle anywhere but avoid large expanses of water. They are on good terms with lawful humans and demi-humans and are able to speak the common tongue, but they have a deep mistrust of humanoids and shun them.
Special Abilities
Enhanced Strength: In combat dakon attack with a +2 hit probability due to their incredible strength and the knife-edged sharpness of their claws.
Common Tongue: Able to speak the common tongue.