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Cyclops

20' tall humanoids with a single, central eye

giant humanoid chaotic

Old-School Essentials Classic Fantasy

OSE

Armor Class5 [14]
Hit Dice13* (58hp)
Number Appearing1 (1d4)
Attacks1 × club (3d10) or 1 × rock (3d6)
THAC010 [+9]
Movement90' (30')
Saving ThrowsD4 W5 P6 B5 S8 (13)
Morale9
AlignmentChaotic
XP2300
Treasure TypeE + 5,000gp
20’ tall humanoids with a single, central eye. Dwell in caves, alone or in small groups. Cultivate grapes and raise sheep.

Special Abilities

Attack penalty: -2 penalty on all hit rolls, due to limited depth perception.
Rock throwing: Up to 200'.
Slow-witted: Can be tricked by clever PCs.
Curse: 1-in-20 cyclops can place a curse on a character once a week. Save versus spells or be afflicted by a curse of the referee’s choosing. (Maximum possible effects: -2 penalty to saves, -4 penalty to hit, an ability score reduced by 50%.)
Copyright 2017-2019 Gavin Norman. Open Game License v1.0a. License

Other Sources

OSRIC
Armor Class2
Hit Dice13
Number Encountered1d2
Attacks1
Damage6d6 or 4d10
Move150-ft
AlignmentChaotic evil
IntelligenceLow
XP7/3,300+17/hp
Treasure Type1d10×1,000 cp (5%), 1d12×1,000 sp (25%), 1d6×1,000 ep (25%), 1d8×1,000 gp (25%), 1d12 gems (15%), 1d8 jewellery (10%), 3 magic items (25%), 2d8 potions and 1 scroll (40%)
SizeLarge (20-ft)
FrequencyVery rare
Lair80%
Cyclopes are extremely tall, ugly humanoids, each with a single eye centred under its slightly drooping brow. These oafish, antisocial creatures prefer to inhabit lonesome environs, such as out-of-the-way, otherwise deserted islands.

Special Abilities

Rock throwing: In addition to their single club attack, cyclopes may attack by hurling large boulders up to a distance of 60-ft.