Cuhtli
A large golden serpent with raven wings and a tail stinger, evil counterpart to the couatl
Basic Fantasy Field Guide Omnibus
| Armor Class | 16 |
|---|---|
| Hit Dice | 9** (+8) |
| Number Appearing | 1d2, Lair 1d6 |
| Attacks | 1 stinger, 1 constriction or spells/powers |
| Damage | 1d4 + poison/2d6 |
| Movement | 20' Fly 60' |
| Save As | Fighter: 9+ |
| Morale | 11 |
| XP | 1225 |
| Treasure Type | B, I |
A Cuhtli is similar to a couatl, but is as black-hearted as the former is kind. A cuhtli is a large golden serpent with a pair of raven wings and a stinger at the end of its tail. It speaks Common and can communicate with all reptiles and avians telepathically. It has Darkvision with a 90 foot range. Cuhtlies typically hide from the sun and are mostly encountered at night or during prolonged rainfalls.
Special Abilities
Constriction: A cuhtli will wrap itself around its prey, inflicting 2d6 points of damage per round. Damage is automatic once one hit is scored and the cuhtli will then use its stinger for 1d4 points of damage plus poison (save vs. Poison or die instantly) on subsequent rounds.
Poison: Stinger delivers poison (save vs. Poison or die instantly).
Spellcasting: A cuhtli can cast spells as a Magic-user (45%), Cleric (45%) or both (10%), equivalent to their HD (9th+ level).
At-Will Powers: A cuhtli at will can use detect invisibile, detect magic, mind reading, read languages, and a version of charm monster that affects reptiles and avians.
Invisibility and Insubstantiality: A cuhtli can become invisible and insubstantial at-will, moving at half-speed and through objects freely.
Teleport: A cuhtli can teleport twice per day.
Polymorph: A cuhtli can polymorph itself at-will, preferring reptile and avian forms, and will often use those forms in combat.
Telepathy: Can communicate with all reptiles and avians telepathically.
Darkvision: 90 foot range.