Cu-Sidhe
An elven breed of canine with bark-patterned fur and excellent camouflage
Basic Fantasy Field Guide Omnibus
| Armor Class | 16 |
|---|---|
| Hit Dice | 1 |
| Number Appearing | 1d4 |
| Attacks | 1 bite |
| Damage | 1d4 |
| Movement | 50' |
| Save As | Fighter: 1 (Elf bonuses) |
| Morale | 8 |
| XP | 25 |
| Treasure Type | None |
Cu-Sidhe are an elven breed of canine. Their fur is patterned like tree bark, giving them excellent camouflage; so long as one remains still, there is only a 10% chance it will be detected in forest terrain. Even indoors, underground, or in non-preferred terrain they are able to hide such that there is only a 30% chance of detection. They have Darkvision with a 60 foot range, and particularly acute canine senses. As with most canines, they prefer to attack as a pack, and will generally avoid combat if met singly.
Most cu-sidhe are much like other wolf or dog breeds, loyal and obedient pets and working dogs.
Special Abilities
Variants
One in six pups born is a special exception, having human-level intellect and the ability to learn magical skills. These special cu-sidhe can detect magic and detect invisibile at will. A magic-wielding cu-sidhe can cast a form of growth of animals on itself twice per day, lasting up to 1 hour. This also grants a temporary 2d8 hit point bonus while enlarged (as if granted by a potion of heroism). While enlarged, they may be used as mounts by small or medium characters.
Special cu-sidhe are only hit by weapons which are silver or magical; furthermore, so long as one has at least 1 remaining hit point, it is able to regenerate 1 hit point each round. However, if reduced below 1 HP, a cu-sidhe will die like any other creature. They save vs. all magic with a +4 bonus.
| Armor Class | 16 (s) |
|---|---|
| Hit Dice | 1** (+2d8 hp enlarged) |
| Number Appearing | 1d4 |
| Attacks | 1 bite |
| Damage | 1d4 (2d4 enlarged) |
| Movement | 50' |
| Save As | Magic-User: 1 (Elf Bonuses) |
| Morale | 9 |
| XP | 100 |
| Treasure Type | None |