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Cu-Sidhe

An elven breed of canine with bark-patterned fur and excellent camouflage

Basic Fantasy Field Guide Omnibus

Field Guide

Armor Class16
Hit Dice1
Number Appearing1d4
Attacks1 bite
Damage1d4
Movement50'
Save AsFighter: 1 (Elf bonuses)
Morale8
XP25
Treasure TypeNone

Cu-Sidhe are an elven breed of canine. Their fur is patterned like tree bark, giving them excellent camouflage; so long as one remains still, there is only a 10% chance it will be detected in forest terrain. Even indoors, underground, or in non-preferred terrain they are able to hide such that there is only a 30% chance of detection. They have Darkvision with a 60 foot range, and particularly acute canine senses. As with most canines, they prefer to attack as a pack, and will generally avoid combat if met singly.

Most cu-sidhe are much like other wolf or dog breeds, loyal and obedient pets and working dogs.

Special Abilities

Camouflage: So long as one remains still, there is only a 10% chance it will be detected in forest terrain. Even indoors, underground, or in non-preferred terrain they are able to hide such that there is only a 30% chance of detection.
Darkvision: 60 foot range.
Acute Senses: Particularly acute canine senses.
Pack Tactics: Prefer to attack as a pack, and will generally avoid combat if met singly.

Variants

Special (one in six pups born)

One in six pups born is a special exception, having human-level intellect and the ability to learn magical skills. These special cu-sidhe can detect magic and detect invisibile at will. A magic-wielding cu-sidhe can cast a form of growth of animals on itself twice per day, lasting up to 1 hour. This also grants a temporary 2d8 hit point bonus while enlarged (as if granted by a potion of heroism). While enlarged, they may be used as mounts by small or medium characters.

Special cu-sidhe are only hit by weapons which are silver or magical; furthermore, so long as one has at least 1 remaining hit point, it is able to regenerate 1 hit point each round. However, if reduced below 1 HP, a cu-sidhe will die like any other creature. They save vs. all magic with a +4 bonus.

Armor Class16 (s)
Hit Dice1** (+2d8 hp enlarged)
Number Appearing1d4
Attacks1 bite
Damage1d4 (2d4 enlarged)
Movement50'
Save AsMagic-User: 1 (Elf Bonuses)
Morale9
XP100
Treasure TypeNone