Giant Crocodile
More than 50' long crocodile that will attack small ships
Old-School Essentials Classic Fantasy
| Armor Class | 1 [18] |
|---|---|
| Hit Dice | 15 (67hp) |
| Number Appearing | 0 (1d3) |
| Attacks | 1 × bite (3d8) |
| THAC0 | 9 [+10] |
| Movement | 90' (30') / 90' (30') swimming |
| Saving Throws | D8 W9 P10 B10 S12 (8) |
| Morale | 9 |
| Alignment | Neutral |
| XP | 1350 |
| Treasure Type | None |
Large reptiles that are ungainly on land and live primarily in water, lurking just beneath the surface of subtropical swamps and lazy rivers. If hungry, attack any creatures that venture into the water.
More than 50’ long. Usually encountered in Lost World regions. Will attack small ships.
Special Abilities
Feeding frenzy: Attracted to the scent of blood or violent movement in the water.
Other Sources
OSRIC
| Armor Class | 4 |
|---|---|
| Hit Dice | 3 |
| Number Encountered | 3d8 |
| Attacks | 2 |
| Damage | 2d4/1d12 |
| Move | 60-ft; 120-ft swimming |
| Alignment | Neutral |
| Intelligence | Animal |
| XP | 2/50+2/hp |
| Size | Large |
| Frequency | Common |
| Lair | Nil |
May be found in shallow fresh or salt water. They surprise on 1-3 of a d6, leaping up from concealment and will eat just about anything that comes in reach. Cold is their enemy, cutting their movement speed in half.
Special Abilities
Surprise: Surprise on 1-3 of a d6, leaping up from concealment.
Vulnerability to Cold: Cold is their enemy, cutting their movement speed in half.
Variants
Giant Crocodile
(prehistoric or salt water environments)
Normally restricted to prehistoric or salt water environments, the giant croc is a fearsome opponent. They surprise on 1-3 of a d6, leaping up from concealment and will eat just about anything that comes in reach.
| Armor Class | 3 |
|---|---|
| Hit Dice | 7 |
| Number Encountered | 1 to 2d6 |
| Attacks | 2 |
| Damage | 3d6/2d10 |
| Move | 60-ft; 120-ft swimming |
| Alignment | Neutral |
| Intelligence | Animal |
| XP | 5/225+8/hp |
| Size | Large |
| Frequency | Rare |
| Lair | Nil |