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Giant Crocodile

More than 50' long crocodile that will attack small ships

reptile aquatic neutral lost-world animal

Old-School Essentials Classic Fantasy

OSE

Armor Class1 [18]
Hit Dice15 (67hp)
Number Appearing0 (1d3)
Attacks1 × bite (3d8)
THAC09 [+10]
Movement90' (30') / 90' (30') swimming
Saving ThrowsD8 W9 P10 B10 S12 (8)
Morale9
AlignmentNeutral
XP1350
Treasure TypeNone

Large reptiles that are ungainly on land and live primarily in water, lurking just beneath the surface of subtropical swamps and lazy rivers. If hungry, attack any creatures that venture into the water.

More than 50’ long. Usually encountered in Lost World regions. Will attack small ships.

Special Abilities

Feeding frenzy: Attracted to the scent of blood or violent movement in the water.
Copyright 2017-2019 Gavin Norman. Open Game License v1.0a. License

Other Sources

OSRIC
Armor Class4
Hit Dice3
Number Encountered3d8
Attacks2
Damage2d4/1d12
Move60-ft; 120-ft swimming
AlignmentNeutral
IntelligenceAnimal
XP2/50+2/hp
SizeLarge
FrequencyCommon
LairNil
May be found in shallow fresh or salt water. They surprise on 1-3 of a d6, leaping up from concealment and will eat just about anything that comes in reach. Cold is their enemy, cutting their movement speed in half.

Special Abilities

Surprise: Surprise on 1-3 of a d6, leaping up from concealment.
Vulnerability to Cold: Cold is their enemy, cutting their movement speed in half.

Variants

Giant Crocodile (prehistoric or salt water environments)

Normally restricted to prehistoric or salt water environments, the giant croc is a fearsome opponent. They surprise on 1-3 of a d6, leaping up from concealment and will eat just about anything that comes in reach.

Armor Class3
Hit Dice7
Number Encountered1 to 2d6
Attacks2
Damage3d6/2d10
Move60-ft; 120-ft swimming
AlignmentNeutral
IntelligenceAnimal
XP5/225+8/hp
SizeLarge
FrequencyRare
LairNil