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Couatl

Brightly feathered serpents with wings, rarely encountered in remote tropical environments

serpent magical lawful tropical

OSRIC

OSRIC

Armor Class5
Hit Dice9
Number Encountered1d4
Attacks2
Damage1d3/2d4
Move60-ft; 180-ft flying (AA:VI)
AlignmentLawful good
IntelligenceGenius
XP8/2,000+12/hp
Treasure Type1d8×1,000 cp (50%), 1d6×1,000 sp (25%), 1d4×1,000 ep (25%), 1d3×1,000 gp (25%), 3d4×100 pp (30%), 2d19 gems (55%), 1d12 jewellery (50%), any 1 magic item (15%)
SizeMedium
FrequencyVary rare
Lair10%

Couatl are a race of brightly feathered serpents with wings. They are rarely encountered and if so, would be in a remote tropical environment. They are often treated as gods by those who serve them, however couatl rarely meddle in human events.

They can polymorph themselves, turn æthereal, and cast magic. Most are equal to a 5th level mage (45%), but a few are 7th level clerics (35%). There are a handful of couatl (20%) who cast as a magic user/cleric. In combat a couatl attacks with its bite that causes 1d3 damage and the victim must save vs poison or die. A couatl can also constrict with its body. A successful attack means the beast has grabbed its victim causing 2d4 damage, with an additional 2d4 damage each round until one or the other is dead.

Special Abilities

Polymorph: Can polymorph themselves.
Æthereal: Can turn æthereal.
Magic Use: Most are equal to a 5th level mage (45%), but a few are 7th level clerics (35%). There are a handful of couatl (20%) who cast as a magic user/cleric.
Poison Bite: Bite causes 1d3 damage and the victim must save vs poison or die.
Constrict: A successful attack means the beast has grabbed its victim causing 2d4 damage, with an additional 2d4 damage each round until one or the other is dead.