Clockwork Skeleton
A skeletal construct made of bronze powered by pulleys, coils, wires, and gears
Basic Fantasy Field Guide Omnibus
| Armor Class | 13 |
|---|---|
| Hit Dice | 2+2 |
| Number Appearing | 2d6 |
| Attacks | 1 punch or weapon |
| Damage | 1d6 or by weapon |
| Movement | 40' |
| Save As | Fighter: 2 |
| Morale | 12 |
| XP | 75 |
| Treasure Type | None |
The Clockwork Skeleton is a skeletal construct made of bronze and powered by a strange arrangement of pulleys, coils, wires, and gears. It has rudimentary brain matrices limited to knowing a patrol area, responding to alarms, knowing friend from foe, and standing guard. It will not automatically attack unless what it is guarding is disturbed. Unlike a normal animated skeleton, a clockwork skeleton is vulnerable to edged weapons due to the nature of the wires and pulleys that make up its mechanics. Crucially, this creature is not an undead monster (despite its obvious resemblance) and thus cannot be Turned.
Like any construct, a clockwork skeleton is immune to sleep, charm, and hold spells. As it is mindless in the traditional sense, no form of mind reading is of any use against it. It never fails morale and always fights until destroyed.