Centaur
Half man, half horse creatures that are haughty, aloof, but very honorable
Basic Fantasy Role-Playing Game
| Armor Class | 15 (13) |
|---|---|
| Hit Dice | 4 |
| Number Appearing | Wild 2d10 |
| Attacks | 2 hooves/1 weapon |
| Damage | 1d6/1d6/1d6 or by weapon |
| Movement | 50' Unarmored 60' (10') |
| Save As | Fighter: 4 |
| Morale | 8 |
| XP | 240 |
| Treasure Type | A |
Centaurs appear to be half man, half horse, having the torso, arms and head of a man in the position a horse’s head would otherwise occupy. A centaur is as big as a heavy horse, but much taller and slightly heavier; average males are about 7 feet tall and weigh about 2,100 pounds, and females are just a bit smaller. Centaurs may charge with a spear or lance just as a man on horseback, with the same bonuses. They typically wear leather armor when prepared for combat.
Centaurs are generally haughty and aloof, but very honorable. Most would rather die than allow humans, demi-humans, or humanoids to ride on their backs.
Special Abilities
Other Sources
Old-School Essentials Classic Fantasy
| Armor Class | 5 [14] |
|---|---|
| Hit Dice | 4 (18hp) |
| Number Appearing | 0 (2d10) |
| Attacks | 2 × hoof (1d6), 1 × weapon (1d6 or by weapon) |
| THAC0 | 16 [+3] |
| Movement | 180' (60') |
| Saving Throws | D10 W11 P12 B13 S14 (4) |
| Morale | 8 |
| Alignment | Neutral |
| XP | 75 |
| Treasure Type | A |
Special Abilities
Variants
Normally remain in the lair. Flee if attacked.
Young have 2HD and make 2 hoof attacks (1d2) and 1 weapon attack (1d4 or by weapon).
| Hit Dice | 2 |
|---|---|
| Attacks | 2 × hoof (1d2), 1 × weapon (1d4 or by weapon) |
OSRIC
| Armor Class | 5(4) |
|---|---|
| Hit Dice | 4 |
| Number Encountered | 4d6 |
| Attacks | 2 |
| Damage | 1d6/1d6 |
| Move | 180-ft |
| Alignment | Neutral to chaotic good |
| Intelligence | Average |
| XP | 3/75+3/hp |
| Treasure Type | Individuals-2d4 gp (90%), 1d4 gems (50%); Lair-1d8×1,000 cp (10%), 1d12×1,000 sp (15%), 1d8×1,000 ep (15%), 1d6×1,000 gp (50%), 3d6×100 pp (30%), 2d10 gems (55%), 1d12 jewellery (50%), 2 magic items (15%), 1d4 magic scrolls and 1 magic potion (50%) |
| Size | Large |
| Frequency | Rare |
| Lair | 5% |
Centaurs are part man, part horse. They have the body of a horse, but have the upper torso, arms and head of a human in place of the horse’s neck and head. Antipathetic toward humans, yet friendly toward elves and their kin, centaurs prefer unfrequented glades, pastures and woodlands. An encountered coterie will be armed with: 50% hardwood clubs (2d4 damage), 25% composite and/or longbows with the remaining centaurs armed with lance and shield (thus, AC 4)—this last group being the leaders. All centaurs are capable of attacking with melee weapons and two hoof attacks each melee round.
If upon rare occasion encountered in their lush woodland lair, there will be an additional 1d6 (total 5d6 encountered) fighting centaurs, with twice that many females and 5d6 young. Non-fighting (female and elderly) centaurs possess but 3 hit dice and young only 1d3 hit points. The non-fighters and young attack only if directly threatened, and with hoof attacks only. Should the non-fighting and young centaurs be seriously threatened, there is a 90% chance they will be ransomed generously.
Special Abilities
Variants
Armed with lance and shield (thus, AC 4). Capable of attacking with lance and two hoof attacks.
| Armor Class | 4 |
|---|---|
| Damage | by weapon/1d6/1d6 |
Non-fighting centaurs possess but 3 hit dice. Attack only if directly threatened, and with hoof attacks only.
| Hit Dice | 3 |
|---|---|
| Attacks | 2 (hooves only) |
| Damage | 1d6/1d6 |
Young possess only 1d3 hit points. Attack only if directly threatened, and with hoof attacks only.
| Attacks | 2 (hooves only) |
|---|---|
| Damage | 1d6/1d6 |