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Celestial, Egregor

Very tall humanoid figures in unique elaborate armor with full helmets, watchers who ensure Celestial messengers never fall in love with humans

Basic Fantasy Field Guide Omnibus

Field Guide

Armor Class25 (m)
Hit Dice12** (+13)
Number Appearing1
Attacks1 weapon
DamageBy weapon +3
Movement50'
Save AsCleric: 16
Morale12
XP2075
Treasure TypeG

Legends say many centuries ago some Celestial messengers fell in love with humans. Egregors are watchers put in place to ensure this never happens again. They appear as very tall humanoid figures, each in unique elaborate armor with full helmets that hide their features. Unlike other Celestials, they do not have wings, but hover in the air and teleport at-will, as per the spell, without failure.

Egregors wield massive enchanted two-handed weapons with which they deal 1d12+3 points of damage. They can teleport and strike in the same round. They can cast spells as a 16th-level Cleric and understand all languages, though they never speak.

Perhaps out of boredom, an egregor will appear from time to time to watch significant events from a high vantage point. It is rumored that they keep an eye on one another and that they sometimes reward adventurers who have impressed them with rare scrolls.

Special Abilities

Teleportation: Hover in the air and teleport at-will, as per the spell, without failure. They can teleport and strike in the same round.
Spellcasting: Can cast spells as a 16th-level Cleric.
Languages: Understand all languages, though they never speak.
Immunities: Immune to sleep, hold, and charm spells as well as illusions. Unaffected by magic missiles, acid, cold, electricity, poison, gas, and normal fire.
Resistances: Take half-damage from fire spells. Take no damage from non-magical weapons.