Caveman
A species closely related to humans; shorter, stockier, and much more heavily muscled
Basic Fantasy Role-Playing Game
| Armor Class | 12 |
|---|---|
| Hit Dice | 2 |
| Number Appearing | 1d10, Wild 10d4, Lair 10d4 |
| Attacks | 1 weapon |
| Damage | 1d8 or weapon + 1 |
| Movement | 40' |
| Save As | Fighter: 2 |
| Morale | 7 |
| XP | 75 |
| Treasure Type | C |
Cavemen are a species closely related to humans; they are shorter and stockier, and much more heavily muscled. They do not all actually live in caves. Whether they are actually less intelligent than “normal” humans or not is a matter of debate, but it is true that they do not have the facility for language as other human, demi-human and humanoid races.
Other Sources
OSRIC
| Armor Class | 8 (7) |
|---|---|
| Hit Dice | 2 (1) |
| Number Encountered | 10d10 (10d12) |
| Attacks | 1 |
| Damage | By weapon |
| Move | 120-ft |
| Alignment | Neutral |
| Intelligence | Low (to average) |
| XP | 2/20+2/hp (1/10+10/hp) |
| Size | Man-sized |
| Frequency | Rare |
| Lair | 40% |
Cavemen are primitive tribal humans living beyond the reach of normal civilisation.
They typically dwell in caves and cavern systems. Their treasure will consist of ivory tusks, gold nuggets, or uncut gems (5% chance per 10 cavemen present). If one is present, it will be the only treasure there. The value of each is 1,000 gp per ivory tusk (2d6 tusks), 5 gp gold nuggets (2d4×10), and 10 gp gems (1d%).
They favour spears, stone axes (treat as battle axes), and clubs (treat as morning stars) for weaponry. They add +1 to damage rolls due to their great strength.
They are frightened by the unknown and suffer a -1 to all morale checks.
Special Abilities
Great Strength: Add +1 to damage rolls due to their great strength.
Frightened by Unknown: Suffer a -1 to all morale checks.
Variants
Leader
(hunting parties (10 or more cavemen))
Chief
(in lair)
Guard
(in lair (1d4))
Shaman
(in lair (10% chance per every 10 cavemen))
Tribal shaman.