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Caveman

A species closely related to humans; shorter, stockier, and much more heavily muscled

humanoid primitive human tribal neutral

Basic Fantasy Role-Playing Game

BFRPG

Armor Class12
Hit Dice2
Number Appearing1d10, Wild 10d4, Lair 10d4
Attacks1 weapon
Damage1d8 or weapon + 1
Movement40'
Save AsFighter: 2
Morale7
XP75
Treasure TypeC
Cavemen are a species closely related to humans; they are shorter and stockier, and much more heavily muscled. They do not all actually live in caves. Whether they are actually less intelligent than “normal” humans or not is a matter of debate, but it is true that they do not have the facility for language as other human, demi-human and humanoid races.
Copyright 2006-2023 Chris Gonnerman. Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0). License

Other Sources

OSRIC
Armor Class8 (7)
Hit Dice2 (1)
Number Encountered10d10 (10d12)
Attacks1
DamageBy weapon
Move120-ft
AlignmentNeutral
IntelligenceLow (to average)
XP2/20+2/hp (1/10+10/hp)
SizeMan-sized
FrequencyRare
Lair40%

Cavemen are primitive tribal humans living beyond the reach of normal civilisation.

They typically dwell in caves and cavern systems. Their treasure will consist of ivory tusks, gold nuggets, or uncut gems (5% chance per 10 cavemen present). If one is present, it will be the only treasure there. The value of each is 1,000 gp per ivory tusk (2d6 tusks), 5 gp gold nuggets (2d4×10), and 10 gp gems (1d%).

They favour spears, stone axes (treat as battle axes), and clubs (treat as morning stars) for weaponry. They add +1 to damage rolls due to their great strength.

They are frightened by the unknown and suffer a -1 to all morale checks.

Special Abilities

Great Strength: Add +1 to damage rolls due to their great strength.
Frightened by Unknown: Suffer a -1 to all morale checks.

Variants

Leader (hunting parties (10 or more cavemen))
Chief (in lair)
Guard (in lair (1d4))
Shaman (in lair (10% chance per every 10 cavemen))

Tribal shaman.