Caveman
A species closely related to humans; shorter, stockier, and much more heavily muscled
Stat Blocks
Basic Fantasy Role-Playing Game
| Armor Class | 12 |
|---|---|
| Hit Dice | 2 |
| Number Appearing | 1d10, Wild 10d4, Lair 10d4 |
| Attacks | 1 weapon |
| Damage | 1d8 or weapon + 1 |
| Movement | 40' |
| Save As | Fighter: 2 |
| Morale | 7 |
| XP | 75 |
| Treasure Type | C |
Monster statistics extracted from online SRD wiki, not the published hardcover edition.
OSRIC
| Armor Class | 8 (7) |
|---|---|
| Hit Dice | 2 (1) |
| Number Encountered | 10d10 (10d12) |
| Attacks | 1 |
| Damage | By weapon |
| Move | 120-ft |
| Alignment | Neutral |
| Intelligence | Low (to average) |
| XP | 2/20+2/hp (1/10+10/hp) |
| Size | Man-sized |
| Frequency | Rare |
| Lair | 40% |
Monster statistics extracted from online SRD wiki, not the published hardcover edition.
Cavemen are primitive tribal humans living beyond the reach of normal civilisation.
They typically dwell in caves and cavern systems. Their treasure will consist of ivory tusks, gold nuggets, or uncut gems (5% chance per 10 cavemen present). If one is present, it will be the only treasure there. The value of each is 1,000 gp per ivory tusk (2d6 tusks), 5 gp gold nuggets (2d4Γ10), and 10 gp gems (1d%).
They favour spears, stone axes (treat as battle axes), and clubs (treat as morning stars) for weaponry. They add +1 to damage rolls due to their great strength.
They are frightened by the unknown and suffer a -1 to all morale checks.