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Caterwaul

Feline predator resembling black panthers walking upright that stalks darkened caves

feline predator chaotic

OSRIC

OSRIC

Armor Class6 (see below)
Hit Dice4 +2
Number Encountered1
Attacks3
Damage1d4/1d4/1d6
Move180-ft or 240-ft
AlignmentChaotic evil
IntelligenceLow
XP5/400+5/hp
SizeMedium
FrequencyRare
Lair20%

A caterwaul is a feline predator that stalks darkened caves waiting for prey to walk past. These unusual creatures resemble black panthers walking upright. On their hind legs they move at 180-ft. They can drop on all fours and sprint very fast (240-ft) but only for short distances. Using their claws they can scale vertical walls with only a 5% chance of slipping. Being feline, they retract their claws to move silently (75%). Because of their soft coat, they are able to hide in shadows 75% of the time. They also possess keen senses and can only be surprised 10% of the time.

When they pounce on their victims they make their distinctive screech, doing 1d8 damage to all within hearing range (60-ft). They attack with their usual claw, claw, bite. What makes these creatures unique is their unusually high dexterity. This will vary from individual to individual. Roll d% and check the chart below.

D% AC Bonus Attacks/round 01-30 0 1/1 31-60 -1 3/2 61-90 -2 3/2 91-93 -3 2/1 94-97 -4 2/1 98 -5 2/1 99 -6 5/2 00 -7 5/2

The AC bonus applies to the creature’s armour class and its dodging saving throws.

The attacks per round works much the same way as for fighters, referring to a full attack routine (claw, claw, bite) rather than individual attacks.

Caterwauls are attracted to shiny items. Thus their treasure hoard will often contain jewellery, gems and gold.

Treasure: 1d6×1,000 gp (50%), 1d8 gems (40%), 5d6 jewellery (40%), 2d4 potions+1 magic item (40%)

Special Abilities

Screech: When they pounce on their victims they make their distinctive screech, doing 1d8 damage to all within hearing range (60-ft).
Climb: Using their claws they can scale vertical walls with only a 5% chance of slipping.
Move Silently: Being feline, they retract their claws to move silently (75%).
Hide in Shadows: Because of their soft coat, they are able to hide in shadows 75% of the time.
Keen Senses: They possess keen senses and can only be surprised 10% of the time.
Variable Dexterity: Unusually high dexterity that varies from individual to individual. AC bonus applies to the creature’s armour class and its dodging saving throws. Attacks per round works much the same way as for fighters, referring to a full attack routine (claw, claw, bite) rather than individual attacks.