Camel
Irascible animals that are adapted to life in dry climates
Stat Blocks
Old-School Essentials Classic Fantasy
| Armor Class | 7 [12] |
|---|---|
| Hit Dice | 2 (9hp) |
| Number Appearing | 0 (2d4) |
| Attacks | 1 Γ bite (1), 1 Γ hoof (1d4) |
| THAC0 | 18 [+1] |
| Movement | 150' (50') |
| Saving Throws | D12 W13 P14 B15 S16 (1) |
| Morale | 7 |
| Alignment | Neutral |
| XP | 20 |
| Treasure Type | None |
Monster statistics extracted from online SRD wiki, not the published hardcover edition.
Special Abilities
OSRIC
| Armor Class | 7 |
|---|---|
| Hit Dice | 3 |
| Number Encountered | 1d12 |
| Attacks | 1 |
| Damage | 1d4 |
| Move | 210-ft dromedary / 180-ft bactrian |
| Alignment | Neutral |
| Intelligence | Animal |
| XP | 2/50+2/hp |
| Size | Large |
| Frequency | Common |
| Lair | Nil |
Monster statistics extracted from online SRD wiki, not the published hardcover edition.
An ornery beast of burden, the camel comes in two types, both of which have the same stats in game terms. The dromedary has only one hump and prefers warm climates. The bactrian camel has two humps, is adaptable to a wider range of temperatures and environments, and moves 30-ft more slowly.
Regardless of the type, all camels can be domesticated, can carry immense loads (up to 6,000 gp, although this will cut their movement in half). Between 4 and 5 thousand gp, speed is reduced to 60-ft.
Their usual attack is a bite, but they will also spit (50%, with a 25% chance to blind for 1d3 rounds).
Treasure: None