Camel
Irascible animals that are adapted to life in dry climates
Old-School Essentials Classic Fantasy
| Armor Class | 7 [12] |
|---|---|
| Hit Dice | 2 (9hp) |
| Number Appearing | 0 (2d4) |
| Attacks | 1 × bite (1), 1 × hoof (1d4) |
| THAC0 | 18 [+1] |
| Movement | 150' (50') |
| Saving Throws | D12 W13 P14 B15 S16 (1) |
| Morale | 7 |
| Alignment | Neutral |
| XP | 20 |
| Treasure Type | None |
Irascible animals that are adapted to life in dry climates. Often used for transportation in deserts.
Special Abilities
Ill-tempered: Bite or kick creatures in their way, including owners.
Water: After drinking well, can survive 2 weeks without water.
Desert travel: Move at full speed through broken lands and deserts.
Carry loads: Up to 3,000 coins unencumbered; up to 6,000 at half speed.
Charge attacks: Are not possible, when mounted on a camel.
Other Sources
OSRIC
| Armor Class | 7 |
|---|---|
| Hit Dice | 3 |
| Number Encountered | 1d12 |
| Attacks | 1 |
| Damage | 1d4 |
| Move | 210-ft dromedary / 180-ft bactrian |
| Alignment | Neutral |
| Intelligence | Animal |
| XP | 2/50+2/hp |
| Size | Large |
| Frequency | Common |
| Lair | Nil |
An ornery beast of burden, the camel comes in two types, both of which have the same stats in game terms. The dromedary has only one hump and prefers warm climates. The bactrian camel has two humps, is adaptable to a wider range of temperatures and environments, and moves 30-ft more slowly.
Regardless of the type, all camels can be domesticated, can carry immense loads (up to 6,000 gp, although this will cut their movement in half). Between 4 and 5 thousand gp, speed is reduced to 60-ft.
Their usual attack is a bite, but they will also spit (50%, with a 25% chance to blind for 1d3 rounds).
Treasure: None
Special Abilities
Spit: 50% chance to spit, with a 25% chance to blind for 1d3 rounds.
Beast of Burden: Can carry up to 6,000 gp (movement cut in half). Between 4-5 thousand gp, speed is reduced to 60-ft.