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Camel

Irascible animals that are adapted to life in dry climates

Type: Animal

Biome: Desert

Stat Blocks

Old-School Essentials Classic Fantasy
Armor Class7 [12]
Hit Dice2 (9hp)
Number Appearing0 (2d4)
Attacks1 Γ— bite (1), 1 Γ— hoof (1d4)
THAC018 [+1]
Movement150' (50')
Saving ThrowsD12 W13 P14 B15 S16 (1)
Morale7
AlignmentNeutral
XP20
Treasure TypeNone

Monster statistics extracted from online SRD wiki, not the published hardcover edition.

Irascible animals that are adapted to life in dry climates. Often used for transportation in deserts.

Special Abilities

Ill-tempered: Bite or kick creatures in their way, including owners.
Water: After drinking well, can survive 2 weeks without water.
Desert travel: Move at full speed through broken lands and deserts.
Carry loads: Up to 3,000 coins unencumbered; up to 6,000 at half speed.
Charge attacks: Are not possible, when mounted on a camel.
Copyright 2017-2019 Gavin Norman. Open Game License v1.0a. License
OSRIC
Armor Class7
Hit Dice3
Number Encountered1d12
Attacks1
Damage1d4
Move210-ft dromedary / 180-ft bactrian
AlignmentNeutral
IntelligenceAnimal
XP2/50+2/hp
SizeLarge
FrequencyCommon
LairNil

Monster statistics extracted from online SRD wiki, not the published hardcover edition.

An ornery beast of burden, the camel comes in two types, both of which have the same stats in game terms. The dromedary has only one hump and prefers warm climates. The bactrian camel has two humps, is adaptable to a wider range of temperatures and environments, and moves 30-ft more slowly.

Regardless of the type, all camels can be domesticated, can carry immense loads (up to 6,000 gp, although this will cut their movement in half). Between 4 and 5 thousand gp, speed is reduced to 60-ft.

Their usual attack is a bite, but they will also spit (50%, with a 25% chance to blind for 1d3 rounds).

Treasure: None