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Cadaver

A corporeal undead creature resembling a ghoul that subsists by eating the flesh of other undead creatures

Basic Fantasy Field Guide Omnibus

Field Guide

Armor Class17
Hit Dice6**
Number Appearing1d4
Attacks1 punch or by spell
Damage1d6
Movement40'
Save AsFighter: 6
Morale8
XP610
Treasure TypeNone
The conditions that create a Cadaver are unknown, but it’s rumored it arises in areas of dungeons or ruins that have been rich in undead for long periods of time. A cadaver is a corporeal undead creature bearing a physical resemblance to a ghoul. It is not exceptionally smart but shouldn’t be underestimated. A cadaver is believed to subsist by eating the flesh of other undead creatures.

Special Abilities

Undead: Can be Turned by a Cleric (as a mummy), and is immune to sleep, charm or hold spells.
Cleric Spells: Has all the powers and spells of an 8th-level Cleric, including the power to Turn undead. The spells the cadaver uses will typically include: 1st level: cure light wounds and/or darkness; 2nd level: silence 15’ radius; 3rd level: bestow curse, speak with dead; 4th level: animate dead and/or dispel magic. Healing spells cast by a cadaver can even heal undead creatures.