Cadaver
A corporeal undead creature resembling a ghoul that subsists by eating the flesh of other undead creatures
Basic Fantasy Field Guide Omnibus
| Armor Class | 17 |
|---|---|
| Hit Dice | 6** |
| Number Appearing | 1d4 |
| Attacks | 1 punch or by spell |
| Damage | 1d6 |
| Movement | 40' |
| Save As | Fighter: 6 |
| Morale | 8 |
| XP | 610 |
| Treasure Type | None |
The conditions that create a Cadaver are unknown, but it’s rumored it arises in areas of dungeons or ruins that have been rich in undead for long periods of time. A cadaver is a corporeal undead creature bearing a physical resemblance to a ghoul. It is not exceptionally smart but shouldn’t be underestimated. A cadaver is believed to subsist by eating the flesh of other undead creatures.
Special Abilities
Undead: Can be Turned by a Cleric (as a mummy), and is immune to sleep, charm or hold spells.
Cleric Spells: Has all the powers and spells of an 8th-level Cleric, including the power to Turn undead. The spells the cadaver uses will typically include: 1st level: cure light wounds and/or darkness; 2nd level: silence 15’ radius; 3rd level: bestow curse, speak with dead; 4th level: animate dead and/or dispel magic. Healing spells cast by a cadaver can even heal undead creatures.