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Cacophony

A band of magically-animated instruments brought about by the lingering attachments of failed bards

Basic Fantasy Field Guide Omnibus

Field Guide

Armor Class15
Hit Dice4*
Number Appearing1
Attacks1 toot (1d6), 2 bang (1d4), 1 clash (2d8), 1 ding (cause fear)
Damage1d6 toot, 1d4 bang, 2d8 clash, cause fear ding
MovementFly 30'
Save AsFighter: 4
Morale12
XP280
Treasure TypeSpecial

A Cacophony consists of a band of magically-animated instruments brought about by the lingering attachments of failed bards. It will attempt to find audiences to perform to, and upon finding one it will “perform” (IE. attacks) until either the cacophony or the audience is defeated.

Instruments worth 2d12×100 gp can be obtained if the cacophony is defeated in a non-destructive manner.

Special Abilities

Ding: Once every three rounds the cacophony may use its “ding”, causing one target to save vs. Spells or run in fear for 2 turns, as the spell cause fear.