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Bugbear

Huge, hairy goblins standing about 6 feet tall with darkish brown eyes

goblinoid humanoid chaotic chaotic-evil

Basic Fantasy Role-Playing Game

BFRPG

Armor Class15 (13)
Hit Dice3+1
Number Appearing2d4, Wild 5d4, Lair 5d4
Attacks1 weapon
Damage1d8+1 or by weapon +1
Movement30' Unarmored 40'
Save AsFighter: 3
Morale9
XP145
Treasure TypeQ, R each; B, L, M in lair

Bugbears look like huge, hairy goblins, standing about 6 feet tall. Their eyes are usually a darkish brown color and they move very quietly. They are wild and relatively fearless, and bully smaller humanoids whenever possible.

Bugbears prefer to ambush opponents if they can. When hunting, they often send scouts ahead of the main group. Bugbear attacks are coordinated, and their tactics are sound if not brilliant. They are able to move in nearly complete silence, surprising opponents on 1-3 on 1d6. In order to remain silent, they must wear only leather or hide armor, as indicated in the Armor Class scores above. Bugbears receive a +1 bonus on damage due to their great Strength. As with most goblinoid monsters, they have Darkvision with a 30’ range.

Special Abilities

Surprise: Surprise opponents on 1-3 on 1d6. In order to remain silent, they must wear only leather or hide armor.
Darkvision: 30’ range.
Strength Bonus: +1 bonus on damage due to their great Strength.

Variants

Hardened Warrior (one out of every eight bugbears)

One out of every eight bugbears will be a hardened warrior. Bugbears gain a +1 bonus to their morale if they are led by a hardened warrior or chieftain.

Hit Dice4+4
Damage1d8+2 or by weapon +2
XP240
Chieftain (lairs of 16 or more bugbears)

In lairs of 16 or more bugbears, there will be a chieftain. Bugbears gain a +1 bonus to their morale if they are led by a hardened warrior or chieftain. In the lair, bugbears never fail a morale check as long as the chieftain is alive.

Hit Dice6+6
Damage1d8+3 or by weapon +3
XP500
Shaman (in lair (2 in 6 chance))

A shaman is equal to an ordinary bugbear statistically, but possesses 1d4+1 levels of Clerical abilities.

Hit Dice3+1
Damage1d8+1 or by weapon +1
Copyright 2006-2023 Chris Gonnerman. Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0). License

Other Sources

Old-School Essentials Classic Fantasy · SRD
Armor Class5 [14]
Hit Dice3+1
Number AppearingDungeon 2d4, Wilderness 5d4
Attacks1 × weapon (2d4 or by weapon +1)
THAC016 [+3]
Move90' (30')
Morale9
AlignmentChaotic
XP50
Treasure TypeB
Large, hairy goblins with an ungainly gait. Favour attacking by surprise.

Special Abilities

Stealth: Surprise opponents on 1-3 on 1d6 due to their stealthy nature.
Copyright 2017-2019 Gavin Norman. Open Game License v1.0a. License
Old-School Essentials Classic Fantasy
Armor Class5 [14]
Hit Dice3+1 (14hp)
Number Appearing2d4 (5d4)
Attacks1 × weapon (2d4 or by weapon +1)
THAC016 [+3]
Movement90' (30')
Saving ThrowsD12 W13 P14 B15 S16 (3)
Morale9
AlignmentChaotic
XP50
Treasure TypeB
Large, hairy goblins with an ungainly gait. Favour attacking by surprise.

Special Abilities

Surprise: On a 1–3, due to stealth.
Copyright 2017-2019 Gavin Norman. Open Game License v1.0a. License
OSRIC
Armor Class5
Hit Dice3+1
Number Encountered6d6
Attacks1
Damage2d4 or by weapon
Move90-ft
AlignmentChaotic evil
IntelligenceLow to average
XP3/135+4/hp
SizeLarge (7-ft tall)
FrequencyUncommon
Lair25%

Bugbears tend to form bands and live near goblins, a distant relative. Although bugbears have 60-ft infravision, they can live both above and below ground. Bugbears are quite stealthy and surprise at 50%; and a “hear noise” roll will not detect them.

Bugbears use a variety of weapons usually gathered from fallen opponents. These include axes, morning stars, hammers, swords, spears and missile weapons.

Bugbears speak hobgoblin and goblin as well as chaotic evil and their own cursed speech.

Special Abilities

Stealth: Surprise at 50% (1-3 on 1d6). A ‘hear noise’ roll will not detect them.
Infravision: 60-ft infravision.

Variants

Leader (hunting parties (12+ creatures))

Bugbear hunting parties (12+ creatures) always have a leader who fights as a 4 Hit Dice creature.

Armor Class4
Hit Dice4
Damage2d8+1
Chief (in lair)

The chief is a 4 Hit Dice creature.

Armor Class3
Hit Dice4
Damage2d8+2
Sub-chief (in lair)

The sub-chief fights as a leader.

Same stats as Leader

Female (in lair (equal to 50% of male population))

If absolutely necessary, females fight as hobgoblins.

Fights as hobgoblin

Young (in lair (equal to 50% of male population))

Young fight as kobolds.

Fights as kobold