Bruhl
Feral proto-human similar to a neanderthal but smaller and more simian-like
Basic Fantasy Field Guide Omnibus
| Armor Class | 14 (11) |
|---|---|
| Hit Dice | 1 |
| Number Appearing | 2d4, Wild 3d6, Lair 10d6 |
| Attacks | 1 weapon |
| Damage | 1d8 or by weapon |
| Movement | 30' Unarmored 40' |
| Save As | Fighter: 1 |
| Morale | 8 |
| XP | 25 |
| Treasure Type | Q, R each; D in lair |
A Bruhl appears to be a feral proto-human similar to a neanderthal (caveman), but slightly smaller and more simian-like. Despite its appearance, a bruhl is intelligent, wielding weaponry, wearing skins and leathers for clothing or armor, and even has an occasional shaman or witch doctor amongst its population. However, its tribal society is brutal and destructive, and bruhls nearly universally seek to subjugate other races to keep them as slaves.
Bruhl speak their own rough and simple language, but many also speak Common to some degree.
Special Abilities
Variants
Regular bruhl gain a +1 bonus to their morale if they are led by such a warrior.
| Hit Dice | 2 |
|---|---|
| XP | 75 |
Has better armor and equipment.
| Armor Class | 15 (11) |
|---|---|
| Hit Dice | 4 |
| Damage | +2 bonus to damage due to strength |
| Movement | 20' |
| XP | 240 |
In the lair, bruhl never fail a morale check as long as the bruhl chieftain is alive.
| Armor Class | 16 (11) |
|---|---|
| Hit Dice | 6 |
| Damage | +3 bonus to damage |
| Movement | 20' |
| XP | 500 |
Equivalent to a warrior bruhl statistically, but has Cleric abilities at level 1d4+1.
| Hit Dice | 2 |
|---|---|
| XP | 75 |
Equivalent to a warrior bruhl statistically, but has Magic-user abilities at level 1d4.
| Hit Dice | 2 |
|---|---|
| XP | 75 |