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Brigand

Outlaws and mercenaries who make a living by raiding settlements and attacking travellers

human npc chaotic chaotic-evil fighter

Old-School Essentials Classic Fantasy

OSE

Armor Class6 [13], 4 [15], or 3 [16]
Hit Dice1 (4hp)
Number Appearing0 (1d4 × 10)
Attacks1 × weapon (1d6 or by weapon)
THAC019 [0]
Movement120' (40')
Saving ThrowsD12 W13 P14 B15 S16 (1)
Morale8
AlignmentChaotic
XP10
Treasure TypeA
Outlaws and mercenaries who make a living by raiding settlements and attacking travellers.

Special Abilities

Footmen: Half the group has: leather armour, shield, sword, shortbow.
Cavalry: The other half is mounted on riding horses and has: chainmail, shield, sword.
Fortified camps: Bands commonly combine and live in a camp of 5d6 × 10 brigands.

Variants

Leader (for every 20 brigands)

For every 20 brigands, there is a leader (2nd level fighter). Leaders ride war horses (with barding) and have: plate mail, sword, lance.

Armor Class3 [16]
Hit Dice2
Commander (for every 40 brigands)

For every 40 brigands, there is a commander (4th level fighter). Commanders ride war horses (with barding) and have: plate mail, sword, lance.

Armor Class3 [16]
Hit Dice4
Camp Leader (in combined camps)

Combined camps are led by a 9th level fighter, plus a 5th level fighter for every 50 brigands.

Hit Dice9
Camp Magic-User (in combined camps (50% chance))

50% chance of a magic-user (level 1d3 + 8).

Hit Dice1d3 + 8
Camp Cleric (in combined camps (30% chance))

30% chance of a cleric (8th level).

Hit Dice8
Copyright 2017-2019 Gavin Norman. Open Game License v1.0a. License

Other Sources

OSRIC
Armor ClassDetermined by armour worn
Hit Dice1d6 hp
Number Encountered20d10
Attacks1
DamageBy weapon
Move120-ft
Morale+1
AlignmentChaotic evil
IntelligenceMean (average to very)
XPVariable
Treasure TypeIndividual 2d4 gp; Lair 1d6×1,000 cp (25%), 1d6×1,000 sp (30%), 1d6×1,000 ep (35%), 1d10×1,000 gp (40%), 1d4×100 pp (25%), 4d10 gems (60%), 3d10 jewellery (50%), 3 magic items (30%)
SizeMan-sized
FrequencyCommon
Lair20%
Brigands are a chaotic evil lot; otherwise they conform to the rules for bandits above. However they fight more fiercely in battle, and as a result receive a +1 morale bonus.