Brigand
Outlaws and mercenaries who make a living by raiding settlements and attacking travellers
Old-School Essentials Classic Fantasy
| Armor Class | 6 [13], 4 [15], or 3 [16] |
|---|---|
| Hit Dice | 1 (4hp) |
| Number Appearing | 0 (1d4 × 10) |
| Attacks | 1 × weapon (1d6 or by weapon) |
| THAC0 | 19 [0] |
| Movement | 120' (40') |
| Saving Throws | D12 W13 P14 B15 S16 (1) |
| Morale | 8 |
| Alignment | Chaotic |
| XP | 10 |
| Treasure Type | A |
Outlaws and mercenaries who make a living by raiding settlements and attacking travellers.
Special Abilities
Footmen: Half the group has: leather armour, shield, sword, shortbow.
Cavalry: The other half is mounted on riding horses and has: chainmail, shield, sword.
Fortified camps: Bands commonly combine and live in a camp of 5d6 × 10 brigands.
Variants
Leader
(for every 20 brigands)
For every 20 brigands, there is a leader (2nd level fighter). Leaders ride war horses (with barding) and have: plate mail, sword, lance.
| Armor Class | 3 [16] |
|---|---|
| Hit Dice | 2 |
Commander
(for every 40 brigands)
For every 40 brigands, there is a commander (4th level fighter). Commanders ride war horses (with barding) and have: plate mail, sword, lance.
| Armor Class | 3 [16] |
|---|---|
| Hit Dice | 4 |
Camp Leader
(in combined camps)
Combined camps are led by a 9th level fighter, plus a 5th level fighter for every 50 brigands.
| Hit Dice | 9 |
|---|
Camp Magic-User
(in combined camps (50% chance))
50% chance of a magic-user (level 1d3 + 8).
| Hit Dice | 1d3 + 8 |
|---|
Camp Cleric
(in combined camps (30% chance))
30% chance of a cleric (8th level).
| Hit Dice | 8 |
|---|
Other Sources
OSRIC
| Armor Class | Determined by armour worn |
|---|---|
| Hit Dice | 1d6 hp |
| Number Encountered | 20d10 |
| Attacks | 1 |
| Damage | By weapon |
| Move | 120-ft |
| Morale | +1 |
| Alignment | Chaotic evil |
| Intelligence | Mean (average to very) |
| XP | Variable |
| Treasure Type | Individual 2d4 gp; Lair 1d6×1,000 cp (25%), 1d6×1,000 sp (30%), 1d6×1,000 ep (35%), 1d10×1,000 gp (40%), 1d4×100 pp (25%), 4d10 gems (60%), 3d10 jewellery (50%), 3 magic items (30%) |
| Size | Man-sized |
| Frequency | Common |
| Lair | 20% |
Brigands are a chaotic evil lot; otherwise they conform to the rules for bandits above. However they fight more fiercely in battle, and as a result receive a +1 morale bonus.