Bone Viper
An animated, undead snake skeleton
Basic Fantasy Field Guide Omnibus
| Armor Class | 14 (special, see below) |
|---|---|
| Hit Dice | 1* |
| Number Appearing | 1d4 |
| Attacks | 1 bite or 1 spit |
| Damage | 1d4 + poison bite or special |
| Movement | 40' |
| Save As | Fighter: 1 |
| Morale | 12 |
| XP | 37 |
| Treasure Type | None |
The Bone Viper is an animated, undead snake skeleton, usually animated as a defender of some wizard’s tower or evil temple. It is able to spit its magically potent poison up to 5 feet, and anyone hit by its spit attack must make a save vs. Poison or become blinded. However, its poison is far more dangerous when injected by a bite; anyone bitten must save vs. Poison or die within 1d3 rounds.
Special Abilities
Spit Poison: Can spit its magically potent poison up to 5 feet. Anyone hit by its spit attack must make a save vs. Poison or become blinded.
Poison Bite: Anyone bitten must save vs. Poison or die within 1d3 rounds.
Undead: May be Turned by a Cleric (as a skeleton). Have the usual undead immunity to sleep, charm, and hold magic.
Damage Resistance: Like humanoid skeletons they only take half damage from edged weapons and one single point of damage (plus any magical bonus) from small missile weapons like arrows or sling stones.