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Bone Viper

An animated, undead snake skeleton

Basic Fantasy Field Guide Omnibus

Field Guide

Armor Class14 (special, see below)
Hit Dice1*
Number Appearing1d4
Attacks1 bite or 1 spit
Damage1d4 + poison bite or special
Movement40'
Save AsFighter: 1
Morale12
XP37
Treasure TypeNone
The Bone Viper is an animated, undead snake skeleton, usually animated as a defender of some wizard’s tower or evil temple. It is able to spit its magically potent poison up to 5 feet, and anyone hit by its spit attack must make a save vs. Poison or become blinded. However, its poison is far more dangerous when injected by a bite; anyone bitten must save vs. Poison or die within 1d3 rounds.

Special Abilities

Spit Poison: Can spit its magically potent poison up to 5 feet. Anyone hit by its spit attack must make a save vs. Poison or become blinded.
Poison Bite: Anyone bitten must save vs. Poison or die within 1d3 rounds.
Undead: May be Turned by a Cleric (as a skeleton). Have the usual undead immunity to sleep, charm, and hold magic.
Damage Resistance: Like humanoid skeletons they only take half damage from edged weapons and one single point of damage (plus any magical bonus) from small missile weapons like arrows or sling stones.