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Bone Horror

Terrifying undead constructed from the bones of multiple creatures, animated by dark necromancy

Basic Fantasy Field Guide Omnibus

Field Guide

Armor Class14 (m)
Hit Dice4*
Number Appearing1d4
Attacks2 claws or 1 sting
Damage1d6+3 claw or 1d4+poison sting
Movement20' Possible Fly 30'
Save AsCleric: 4
Morale12
XP280
Treasure TypeNone

Bone horrors are terrifying undead, horrific testament to the dark arts of necromancy. Constructed from the bones of multiple creatures, they are magically animated to serve their master as guardians, assassins or bodyguards.

The appearance of a bone horror is a patchwork of different bones, with no two bone horrors being exactly alike, and most not even being symmetrical within themselves. Some bone horrors may have a large skull for a head, while others may have four human skulls together serving that role. Still others may have claws or horns made of bone. Those with skeletal bat-like wings sprouting from their backs are capable of flying at 30’ per round (40’ per round for greater bone horrors). The only consistent feature among bone horrors is the wickedly barbed, poisonous tail extending from the base of their spine.

Special Abilities

Immunity to mundane weapons: Only harmed by magical weapons, fire, or spells.
Turn as wight: Can be Turned by a Cleric as if they were wights.
Venomous tail: Those struck by the tail must save vs. Poison or die a horrible, painful death within 1d6 turns.
Flight: Those with skeletal bat-like wings sprouting from their backs are capable of flying at 30’ per round.
Undead immunities: Immune to sleep, charm, or hold spells.

Variants

Greater (much rarer, never more than one is encountered at a time)

Greater bone horrors are even more formidable opponents, though fortunately as they are much harder to construct, much rarer and never more than one is encountered at a time. They are larger, stronger, and faster than a standard bone horror, and their attacks are even more devastating. The poison in their sting is also deadlier, with the poison save made at a -4 penalty. Greater bone horrors can be Turned as a vampire.

Armor Class19 (m)
Hit Dice12* (+10)
Number Appearing1
Attacks2 claws or 1 sting
Damage1d10+4 claw or 1d6+poison sting
Movement30' Possible Fly 40'
Save AsCleric: 12
Morale12
XP1975
Treasure TypeNone