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Bone Devil

Cruel devils resembling large skeletons covered in leathery white flesh with scorpion-like tails

devil extraplanar lawful-evil

OSRIC

OSRIC

Armor Class-1
Hit Dice9
Number Encountered1d2 or 2d4
Attacks1 bone hook
Damage3d4
Move150-ft
AlignmentLawful evil
IntelligenceAverage
XP6/1,000+10/hp
SizeLarge
FrequencyUncommon
Lair30%

Bone devils make their lair on the 5th plane of Hell. They are cruel, and enjoy torturing those weaker than themselves. They resemble large skeletons, covered in leathery white flesh, with a segmented tail like a scorpion.

Unlike most devils, bone devils prefer the frigid climate of their home plane. They have ultravision (60-ft range) which is more suited to icy climates.

Bone devils carry no treasure. They cannot be bribed with coins or gems, but they consider frozen humanoid flesh a delicacy.

Special Abilities

Special Abilities (at will, one at a time): Fear (5-ft radius, otherwise as the 4th level magic user spell), phantasmal force (as the 1st level illusionist spell), fly (as the 3rd level magic user spell), invisibility (as the 2nd level magic user spell), detect invisibility (as the 2nd level magic user spell), or summon another bone devil (40% chance of success).
Wall of Ice: Once per day, they can create a wall of ice (as the 4th level magic user spell).
Ultravision: 60-ft range, suited to icy climates.
Bone Hook: If they score a hit, there is a 50% chance the victim will be pinned. These devils then sting with their scorpion-like tails (2d4 damage, save vs poison or lose 1d4 strength for 10 rounds).