Boglin
Goblins born with bluish skin who develop magical abilities
Basic Fantasy Field Guide Omnibus
| Armor Class | 11 |
|---|---|
| Hit Dice | 1* to 5* |
| Number Appearing | 1d4 (see below) |
| Attacks | 1 weapon or spell |
| Damage | 1d6 or by weapon, or per spell |
| Movement | 30' |
| Save As | Magic-User: 2 to 10 (see below) |
| Morale | 8 |
| XP | 1 HD 37; 2 HD 100; 3 HD 175; 4 HD 280; 5 HD 405 |
| Treasure Type | N, O |
Occasionally a goblin is born different, developing a bluish tint to its skin during its childhood; such a creature is called a Boglin.
An adult boglin has the abilities of a Magic-user of a level equal to twice the monster’s hit dice. In any given goblin lair, there is a 10% chance that 1d4 boglins are present. Larger goblin societies, such as a goblin city or major fortress, will almost always have at least 1d4 boglins. They are almost never encountered alone.
Special Abilities
Magic-User Abilities: An adult boglin has the abilities of a Magic-user of a level equal to twice the monster’s hit dice.
Magic Resistance: A boglin receives a bonus of +4 on saves vs. any sort of magic.