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Blink Dog

Also known as: flicker beast, flicker hound

Strange wolf-like creatures that can teleport at will

magical-beast pack-hunter teleporter canine magical lawful teleporting

Basic Fantasy Role-Playing Game

BFRPG

Armor Class15
Hit Dice4*
Number Appearing1d6, Wild 1d6, Lair 1d6
Attacks1 bite (1d6)
Movement40'
Save AsFighter: 4
Morale6
XP280
Treasure TypeC

Blink dogs, also known as flicker beasts, are strange creatures which resemble wolves or hyenas who can teleport up to 120 feet at will. Teleportation is so easy for them that they can sometimes teleport away before being attacked; specifically, when a flicker beast know of the attacker’ presence. The flicker beast is allowed a saving throw vs. Death Ray, and on a successful roll teleports 1d6 x 10 feet in a random direction (but never into solid matter, nor into any dangerous area the creature knows about).

These creatures are pack hunters, using their teleportation to confuse their prey until they are able to surround it. In this way, some members of the pack will be able to attack from behind, a trick they are so good at that they receive the same benefits as a thief: +4 to hit and double damage if the hit is successful.

Blink dogs are large canines, typically light brown in color with short bristly hair; some varieties are striped or spotted. They communicate using a language of barks, growls, and yips which is somewhat limited but can convey useful tactical information. They are shy, generally avoiding a fight if possible, but they hate deceivers and will generally attack them on sight.

Special Abilities

Teleportation: Can teleport up to 120 feet at will. When attacked by a known attacker, may save vs. Death Ray to teleport 1d6 x 10 feet in a random direction (never into solid matter or dangerous areas).
Pack Tactics: Pack hunters that use teleportation to surround prey. Members attacking from behind receive +4 to hit and double damage on successful hit (as thief backstab).
Communication: Communicate using a language of barks, growls, and yips which is somewhat limited but can convey useful tactical information.
Hate Deceivers: Will generally attack deceivers on sight.
Copyright 2006-2023 Chris Gonnerman. Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0). License

Other Sources

Old-School Essentials Classic Fantasy , p. 28 · SRD
Armor Class5 [14]
Hit Dice4* (18hp)
Number Appearing1d6 (1d6)
Attacks1 × bite (1d6)
THAC016 [+3]
Movement120' (40')
Saving ThrowsD10 W11 P12 B13 S14 (4)
Morale6
AlignmentLawful
XP125
Treasure TypeC
Highly intelligent, dingo-like dogs that live in packs. Have the innate ability to blink in and out of existence.

Special Abilities

Blink: In combat, teleport close to an enemy, attack, then reappear 1d4 × 10’ away. If they have initiative, can blink away without the opponent being able to counter-attack.
Disappear: If in serious danger, the pack can flee by entirely disappearing.
Hate warp beasts: Always attack.
Copyright 2017-2019 Gavin Norman. Open Game License v1.0a. License
OSRIC , p. 215
Armor Class5
Hit Dice4
Number Encountered4d4
Attacks1
Damage1d6
Move120-ft
AlignmentLawful good
IntelligenceAverage
XP4/175+5/hp
SizeMedium (3-ft at shoulder)
FrequencyRare
Lair20%

Blink dogs are medium-sized dogs, dark brown with white highlights. Blink dogs are intelligent, as smart as the average human, and communicate amongst themselves via their high-pitched barks and low growls. Blink dogs are so-called because they can use a limited form of teleportation, called a “blink,” in a somewhat random fashion and at random intervals.

In combat these amazing dogs use the ability to their advantage, blinking either behind or in flanking position of their opponents (negating dexterity bonuses to AC and shield bonus to AC, if applicable) 75% of the time. Coupled with their pack hunting tactics, blink dogs are fearsome opponents.

Special Abilities

Blink: In combat, teleport on roll of 12+ on 1d20. Location: 01-15 behind, 16-18 non-shielded/right flank, 19 shielded/left flank, 20 front. Negates dexterity and shield AC bonuses when flanking. Pack flees if 25%+ losses. Will never materialize in occupied space or solid object.
Hate coeurls: Long-standing hatred; attack on sight.
Lair: If lair found, 60% chance of 3d4 pups (fight as 1 HD, 1d2 damage, likely to flee). Captured pup makes loyal companion to good-aligned character or can be sold for 1,500 gp (±100-600 gp).
Treasure: In lair only: 2d6×1,000 cp (20%), 1d6×1,000 sp (30%), 1d6×1,000 ep (15%), 1d6 gems (20%), 1d4 jewellery (25%), 2× random magic item/weapon (15%).
Copyright 2006-2008 Stuart Marshall, adapting material by Matthew J. Finch. OSRIC™ Open License and Open Game License v1.0a. License
Basic Fantasy Role-Playing Game
Copyright 2006-2023 Chris Gonnerman. Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0). License
Old-School Essentials Classic Fantasy
Armor Class5 [14]
Hit Dice4* (18hp)
Number Appearing1d6 (1d6)
Attacks1 × bite (1d6)
THAC016 [+3]
Movement120' (40')
Saving ThrowsD10 W11 P12 B13 S14 (4)
Morale6
AlignmentLawful
XP125
Treasure TypeC
Highly intelligent, dingo-like dogs that live in packs. Have the innate ability to blink in and out of existence.

Special Abilities

Blink: In combat, teleport close to an enemy, attack, then reappear 1d4 × 10’ away. If they have initiative, can blink away without the opponent being able to counter-attack.
Disappear: If in serious danger, the pack can flee by entirely disappearing.
Hate warp beasts: Always attack.
Copyright 2017-2019 Gavin Norman. Open Game License v1.0a. License
OSRIC
Armor Class5
Hit Dice4
Number Encountered4d4
Attacks1
Damage1d6
Move120-ft
AlignmentLawful good
IntelligenceAverage
XP4/175+5/hp
Treasure TypeIn lair only: 2d6×1,000 cp (20%), 1d6×1,000 sp (30%), 1d6×1,000 ep (15%), 1d6 gems (20%), 1d4 jewellery (25%), random magic item or weapon×2 (15%)
SizeMedium (3-ft at shoulder)
FrequencyRare
Lair20%

Blink dogs are medium-sized dogs, dark brown with white highlights. Blink dogs are intelligent, as smart as the average human, and communicate amongst themselves via their high-pitched barks and low growls. Blink dogs are so-called because they can use a limited form of teleportation, called a “blink,” in a somewhat random fashion and at random intervals.

In combat these amazing dogs use the ability to their advantage, blinking either behind or in flanking position of their opponents (negating dexterity bonuses to AC and shield bonus to AC, if applicable) 75% of the time. Coupled with their pack hunting tactics, blink dogs are fearsome opponents. In combat a blink dog will teleport on roll of 12 or greater on a 1d20. A second roll of the 1d20 reveals where the dog reappears: 01-15 = behind, 16-18 = non-shielded or right flank, 19 = shielded or left flank, 20 = front. If the pack takes more than 25% losses all will simultaneously blink out and not return. There is a long-standing hatred between blink dogs and coeurls and the two will attack each other on sight. Blinking is a natural ability for these animals and they will never materialise in an occupied space or within a solid object.

Special Abilities

Blinking: In combat a blink dog will teleport on roll of 12 or greater on a 1d20. A second roll of the 1d20 reveals where the dog reappears: 01-15 = behind, 16-18 = non-shielded or right flank, 19 = shielded or left flank, 20 = front. Blinking is a natural ability for these animals and they will never materialise in an occupied space or within a solid object.
Flanking Attack: 75% of the time blink behind or in flanking position of opponents, negating dexterity bonuses to AC and shield bonus to AC, if applicable.
Pack Retreat: If the pack takes more than 25% losses all will simultaneously blink out and not return.
Hatred of Coeurls: There is a long-standing hatred between blink dogs and coeurls and the two will attack each other on sight.

Variants

Pup (in lair (60% chance of 3d4 pups))

These younglings fight as 1 HD monsters and inflict 1d2 points of damage per attack, though they are far more likely to flee using their teleportation ability. A captured pup will make a loyal companion to a good aligned human, or, it can be sold for 1,500 gp (± 100-600 gp).

Hit Dice1
Damage1d2