Blink Dog
Also known as: flicker beast, flicker hound
Strange wolf-like creatures that can teleport at will
Basic Fantasy Role-Playing Game
| Armor Class | 15 |
|---|---|
| Hit Dice | 4* |
| Number Appearing | 1d6, Wild 1d6, Lair 1d6 |
| Attacks | 1 bite (1d6) |
| Movement | 40' |
| Save As | Fighter: 4 |
| Morale | 6 |
| XP | 280 |
| Treasure Type | C |
Blink dogs, also known as flicker beasts, are strange creatures which resemble wolves or hyenas who can teleport up to 120 feet at will. Teleportation is so easy for them that they can sometimes teleport away before being attacked; specifically, when a flicker beast know of the attacker’ presence. The flicker beast is allowed a saving throw vs. Death Ray, and on a successful roll teleports 1d6 x 10 feet in a random direction (but never into solid matter, nor into any dangerous area the creature knows about).
These creatures are pack hunters, using their teleportation to confuse their prey until they are able to surround it. In this way, some members of the pack will be able to attack from behind, a trick they are so good at that they receive the same benefits as a thief: +4 to hit and double damage if the hit is successful.
Blink dogs are large canines, typically light brown in color with short bristly hair; some varieties are striped or spotted. They communicate using a language of barks, growls, and yips which is somewhat limited but can convey useful tactical information. They are shy, generally avoiding a fight if possible, but they hate deceivers and will generally attack them on sight.
Special Abilities
Other Sources
Old-School Essentials Classic Fantasy
| Armor Class | 5 [14] |
|---|---|
| Hit Dice | 4* (18hp) |
| Number Appearing | 1d6 (1d6) |
| Attacks | 1 × bite (1d6) |
| THAC0 | 16 [+3] |
| Movement | 120' (40') |
| Saving Throws | D10 W11 P12 B13 S14 (4) |
| Morale | 6 |
| Alignment | Lawful |
| XP | 125 |
| Treasure Type | C |
Special Abilities
OSRIC
| Armor Class | 5 |
|---|---|
| Hit Dice | 4 |
| Number Encountered | 4d4 |
| Attacks | 1 |
| Damage | 1d6 |
| Move | 120-ft |
| Alignment | Lawful good |
| Intelligence | Average |
| XP | 4/175+5/hp |
| Size | Medium (3-ft at shoulder) |
| Frequency | Rare |
| Lair | 20% |
Blink dogs are medium-sized dogs, dark brown with white highlights. Blink dogs are intelligent, as smart as the average human, and communicate amongst themselves via their high-pitched barks and low growls. Blink dogs are so-called because they can use a limited form of teleportation, called a “blink,” in a somewhat random fashion and at random intervals.
In combat these amazing dogs use the ability to their advantage, blinking either behind or in flanking position of their opponents (negating dexterity bonuses to AC and shield bonus to AC, if applicable) 75% of the time. Coupled with their pack hunting tactics, blink dogs are fearsome opponents.
Special Abilities
Basic Fantasy Role-Playing Game
Old-School Essentials Classic Fantasy
| Armor Class | 5 [14] |
|---|---|
| Hit Dice | 4* (18hp) |
| Number Appearing | 1d6 (1d6) |
| Attacks | 1 × bite (1d6) |
| THAC0 | 16 [+3] |
| Movement | 120' (40') |
| Saving Throws | D10 W11 P12 B13 S14 (4) |
| Morale | 6 |
| Alignment | Lawful |
| XP | 125 |
| Treasure Type | C |
Special Abilities
OSRIC
| Armor Class | 5 |
|---|---|
| Hit Dice | 4 |
| Number Encountered | 4d4 |
| Attacks | 1 |
| Damage | 1d6 |
| Move | 120-ft |
| Alignment | Lawful good |
| Intelligence | Average |
| XP | 4/175+5/hp |
| Treasure Type | In lair only: 2d6×1,000 cp (20%), 1d6×1,000 sp (30%), 1d6×1,000 ep (15%), 1d6 gems (20%), 1d4 jewellery (25%), random magic item or weapon×2 (15%) |
| Size | Medium (3-ft at shoulder) |
| Frequency | Rare |
| Lair | 20% |
Blink dogs are medium-sized dogs, dark brown with white highlights. Blink dogs are intelligent, as smart as the average human, and communicate amongst themselves via their high-pitched barks and low growls. Blink dogs are so-called because they can use a limited form of teleportation, called a “blink,” in a somewhat random fashion and at random intervals.
In combat these amazing dogs use the ability to their advantage, blinking either behind or in flanking position of their opponents (negating dexterity bonuses to AC and shield bonus to AC, if applicable) 75% of the time. Coupled with their pack hunting tactics, blink dogs are fearsome opponents. In combat a blink dog will teleport on roll of 12 or greater on a 1d20. A second roll of the 1d20 reveals where the dog reappears: 01-15 = behind, 16-18 = non-shielded or right flank, 19 = shielded or left flank, 20 = front. If the pack takes more than 25% losses all will simultaneously blink out and not return. There is a long-standing hatred between blink dogs and coeurls and the two will attack each other on sight. Blinking is a natural ability for these animals and they will never materialise in an occupied space or within a solid object.
Special Abilities
Variants
These younglings fight as 1 HD monsters and inflict 1d2 points of damage per attack, though they are far more likely to flee using their teleportation ability. A captured pup will make a loyal companion to a good aligned human, or, it can be sold for 1,500 gp (± 100-600 gp).
| Hit Dice | 1 |
|---|---|
| Damage | 1d2 |