Blindheim
Yellowish, frog-like humanoids that project twin beams of incredibly bright light from their eyes
OSRIC
| Armor Class | 3 |
|---|---|
| Hit Dice | 4+2 |
| Number Encountered | 1d4 |
| Attacks | 1 |
| Damage | 1d8 |
| Move | 90-ft |
| Alignment | Chaotic evil |
| Intelligence | Animal |
| XP | 3/110+5/hp |
| Treasure Type | In lair only: 2d6×1,000 cp (20%), 1d6×1,000 sp (35%), 1d6×1,000 ep (20%), 1d4 gems (20%), 1d4 jewellery (25%), random magic item or weapon (15%) |
| Size | Small |
| Frequency | Very rare |
| Lair | 5% |
Blindheims are found in subterranean environments. These yellowish, frog-like humanoids project twin beams of incredibly bright light from their eyes. Anyone who comes within 30-ft of the blindheim must save vs aimed magic items or be temporarily blinded (for 1d8+12 turns). The saving throw is at -3 if the approaching character has infravision.
A character who is not blinded may attack the blindheim at a penalty of -2 “to hit” (if he or she is avoiding looking at the creature) or as normal (if he or she is for some reason immune to bright light).
Special Abilities
Blinding: Anyone who comes within 30-ft of the blindheim must save vs aimed magic items or be temporarily blinded (for 1d8+12 turns). The saving throw is at -3 if the approaching character has infravision.
Attacking while avoiding gaze: A character who is not blinded may attack the blindheim at a penalty of -2 ’to hit’ (if he or she is avoiding looking at the creature) or as normal (if he or she is for some reason immune to bright light).