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Blindheim

Yellowish, frog-like humanoids that project twin beams of incredibly bright light from their eyes

subterranean chaotic animal

OSRIC

OSRIC

Armor Class3
Hit Dice4+2
Number Encountered1d4
Attacks1
Damage1d8
Move90-ft
AlignmentChaotic evil
IntelligenceAnimal
XP3/110+5/hp
Treasure TypeIn lair only: 2d6×1,000 cp (20%), 1d6×1,000 sp (35%), 1d6×1,000 ep (20%), 1d4 gems (20%), 1d4 jewellery (25%), random magic item or weapon (15%)
SizeSmall
FrequencyVery rare
Lair5%

Blindheims are found in subterranean environments. These yellowish, frog-like humanoids project twin beams of incredibly bright light from their eyes. Anyone who comes within 30-ft of the blindheim must save vs aimed magic items or be temporarily blinded (for 1d8+12 turns). The saving throw is at -3 if the approaching character has infravision.

A character who is not blinded may attack the blindheim at a penalty of -2 “to hit” (if he or she is avoiding looking at the creature) or as normal (if he or she is for some reason immune to bright light).

Special Abilities

Blinding: Anyone who comes within 30-ft of the blindheim must save vs aimed magic items or be temporarily blinded (for 1d8+12 turns). The saving throw is at -3 if the approaching character has infravision.
Attacking while avoiding gaze: A character who is not blinded may attack the blindheim at a penalty of -2 ’to hit’ (if he or she is avoiding looking at the creature) or as normal (if he or she is for some reason immune to bright light).