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Blade Spirit

Tormented souls of fallen warriors bound to their weapons in undeath

Basic Fantasy Field Guide Omnibus

Field Guide

Armor Class17 (m)
Hit Dice9 (+8)
Number Appearing1
Attacks3/2 by weapon
DamageBy weapon +4
Movement30'
Save AsFighter: 9
Morale9
XP1075
Treasure TypeSpecial

Blade Spirits are the tormented souls of fallen warriors, bound to their weapons in undeath. Their bodies take the form of rotting or desiccated corpses, sometimes assembled from various remains, but it is the weapon they carry that holds the undead spirit. This spectral essence animates the body, turning it into a mere puppet wielded by the weapon, forever locked in the pursuit of battle. In this cursed existence, the blade spirit remains forever bound to its weapon, trapped in an eternal cycle of warfare, its haunted presence echoing the martial prowess they possessed in life.

A blade spirit’s attacks are determined by its weapon type, augmented by a +4 bonus. Like most undead, they are impervious to poison, sleep, charm, and hold spells. While a Cleric can attempt to Turn a blade spirit, as if it was a wraith, permanent destruction requires specific conditions, detailed below. Only magical weapons can harm them.

When a blade spirit is defeated, the animated body crumbles, and the possessed weapon enters a dormant state for 1d10 days. Employing a remove curse spell during this period will expel the spirit from the weapon permanently. Otherwise, the spirit begins the process of reconstructing a new body.

A common blade spirit can unleash three weapon attacks every two rounds, striking once during odd-numbered rounds and twice during even-numbered rounds.

Special Abilities

Undead Immunities: Impervious to poison, sleep, charm, and hold spells.
Turn Undead: Can be Turned by a Cleric as if it was a wraith.
Weapon Bound: When defeated, the animated body crumbles, and the possessed weapon enters a dormant state for 1d10 days. A remove curse spell during this period will expel the spirit permanently. Otherwise, the spirit reconstructs a new body.
Magical Weapons Required: Only magical weapons can harm them.
Multiple Attacks: Can unleash three weapon attacks every two rounds, striking once during odd-numbered rounds and twice during even-numbered rounds.

Variants

Greater (more formidable manifestations)

Greater blade spirits are more formidable manifestations, driven by grander ambitions. They deal heightened damage (+6) and wield magical weapons determined by the GM. They can be Turned by a Cleric akin to a vampire, and only the dispel evil spell possesses the power to truly obliterate them while they are dormant.

A greater blade spirit can unleash two weapon attacks every round.

Armor Class19 (m)
Hit Dice12 (+10)
Number Appearing1
Attacks2 by weapon
DamageBy weapon +6
Movement30'
Save AsFighter: 12
Morale10
XP1875
Treasure TypeSpecial