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Black Knight

A cursed heroic warrior transformed into an undead skeleton with burning coal eyes, retaining its honor and combat prowess

Basic Fantasy Field Guide Omnibus

Field Guide

Armor Class20
Hit Dice14** (+11)
Number Appearing1
Attacks1 weapon
DamageBy weapon + 3, plus sword's magic bonus
Movement30'
Save AsFighter: 14
Morale11
XP2730
Treasure TypeF + Black Knight's sword

A Black Knight was once a heroic warrior, but has been cursed by the gods for committing some unforgivable crime such as murdering a loved one or betraying a close friend for selfish purposes. It resembles a charred skeleton with burning coals in place of eyes. A black knight is dressed in the same armor it wore in life, which appears to have been blackened by fire. It will sometimes don tattered cloaks with deep hoods to disguise its appearance. It is sometimes served by other undead who act as retainers and aides. A black knight’s voice is chilling and echoes hollowly. It speaks the languages it knew in life.

A black knight is as capable a fighter in death as it was in life, and retains the honor and pride that it once held. A black knight will never ambush an enemy or attack from behind, and will refuse to attack until an enemy has readied their weapon. It occasionally shows mercy to honorable opponents and individuals who remind it of people it knew in life.

Black knights are very strong, having a Strength bonus of +3 on damage die rolls; this is in addition to the magic bonus of the knight’s sword, as given below.

A black knight will be found wielding a magic sword 80% of the time. To determine what type of sword the knight is wielding, roll 1d6 and refer to the table below.

Black Knight’s Sword Table

1d6 Type of Sword 1 longsword +3 2 two-handed sword +3 3 shortsword +2, charm person 4 two-handed sword +4 5 longsword +2, flames on command 6 shortsword +1, energy drain*

  • While the black knight is wielding this sword, the weapon has no limit to the number of levels it can drain.

Special Abilities

Strength Bonus: +3 on damage die rolls; this is in addition to the magic bonus of the knight’s sword.
Grim Visage: Creatures of 5 HD or less that look upon the knight’s grim visage must make a save vs. Spells or be shaken for the duration of the encounter, taking a -2 penalty on attack rolls and Armor Class.
Spell Reflection: 75% chance to reflect any harmful spell that targets it, with reflected spells being targeted back at the caster.
Detect Magic: Can cast detect magic at will.
Detect Invisible: Can cast detect invisibile at will.
Fireball: Can cast fireball 3 times per day as a 10th level Magic-user.
Wall of Fire: Can cast wall of fire 3 times per day as a 10th level Magic-user.
Damage Resistance: Only takes half damage from non-magical weapons.
Undead Immunities: Immune to sleep, charm, and hold magic. Cannot be Turned by a Cleric.
Honorable Combat: Will never ambush an enemy or attack from behind, and will refuse to attack until an enemy has readied their weapon. Occasionally shows mercy to honorable opponents and individuals who remind it of people it knew in life.