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Berserker

Fighters who enter a rage in battle. They never take prisoners.

Stat Blocks

Old-School Essentials Classic Fantasy
Armor Class7 [12]
Hit Dice1+1* (5hp)
Number Appearing1d6 (3d10)
Attacks1 × weapon (1d8 or by weapon)
THAC018 [+1]
Movement120' (40')
Saving ThrowsD12 W13 P14 B15 S16 (1)
Morale12
AlignmentNeutral
XP19
Treasure TypeP (B)
Fighters who enter a rage in battle. They never take prisoners.

Special Abilities

Battle rage: +2 to hit humans and similar humanoids (e.g. orcs, goblins). Rage sometimes makes them attack their allies.
Hoard: Only have treasure type B when encountered in the wilderness.
Copyright 2017-2019 Gavin Norman. Open Game License v1.0a. License
OSRIC
Armor Class7
Hit Dice1d6+1 hp
Number Encountered10d10
Attacks1 (or 2)
DamageBy weapon
Move12-ft
AlignmentNeutral
IntelligenceMean (average to very)
XPVariable
Treasure TypeIndividual 3d6 sp; Lair 1d8×1,000 cp (50%), 1d6×1,000 sp (25%), 1d4×1,000 ep (25%), 1d3×1,000 pp (25%), 1d8 gems (30%), 1d4 jewellery (20%), 1 magic item (10%)
SizeMan-sized
FrequencyRare
Lair10%
Berserkers are roaming bands of fighters. They are always unarmoured, as they see it as a sign of weakness. They fight with a fierce battle-lust, and as a result they may strike twice in a round or make one attack at +2. They never roll for morale checks once engaged in battle.