Bearded Devil
Bloodthirsty and maliciously cruel devils that serve as shock troops in the legions of Hell
OSRIC
| Armor Class | 1 |
|---|---|
| Hit Dice | 6+6 |
| Number Encountered | 1d2 or 1d6+4 |
| Attacks | 1 glaive or 2 claws/1 beardburn |
| Damage | 1d3 plus entangle or 1d2/1d2/1d8 |
| Move | 150-ft |
| Alignment | Lawful evil |
| Intelligence | Average |
| XP | 7/1,125 +10/hp |
| Size | Man-sized |
| Frequency | Common |
| Lair | 15% |
Bearded devils make their home on the 3rd plane of Hell. They are renowned for both their bloodthirstiness and their malicious cruelty. For this reason, they are often seen serving as shock troops in the legions of Hell.
Bearded devils do not value treasure, although they may be influenced by offers of warm meat.
Special Abilities
Special Abilities: Bearded devils have the following special abilities, which they can use one at a time, at will: affect normal fires (as the 1st level magic user spell), command (as the 1st level cleric spell), fear (touch only, otherwise as the 4th level magic user spell), produce flame (as the 2nd level druid spell), or summon another bearded devil (35% chance of success).
Glaive Attack: In combat, bearded devils prefer to use a wickedly barbed and hooked glaive, which can entangle an opponent intent on escape (1d3 damage plus the victim pinned until Open Doors roll is successful).
Claw and Beard Attack: If unarmed, these devils will grab victims in their claws and use their bristly beards to scrape and burn. If they manage to hit with both claws, they will also score maximum damage with their beards (8 hp). Any victim struck for maximum damage from these “beard-burns” must make a save vs poison or be afflicted with a painful, itching rash (-1 dexterity every 4 rounds; duration 3d8 turns).