Giant Bat
Large carnivorous bat with 15-foot wingspan
Basic Fantasy Role-Playing Game
| Armor Class | 14 |
|---|---|
| Hit Dice | 2 |
| Number Appearing | 1d10, Wild 1d10, Lair 1d10 |
| Attacks | 1 bite |
| Damage | 1d4 |
| Movement | 10' Fly 60' (10') |
| Save As | Fighter: 2 |
| Morale | 8 |
| XP | 75 |
| Treasure Type | None |
A giant bat has a wingspan of 15 feet and weighs about 200 pounds. They have the same sensory abilities as normal-sized bats, but being much larger, they are able to attack adventurers; many are carnivorous, making such attacks likely.
Special Abilities
Darkvision: Natural sonar allows them to operate in total darkness.
Other Sources
OSRIC
| Armor Class | 8, see below |
|---|---|
| Hit Dice | 1d4 hp |
| Number Encountered | 3d6 |
| Attacks | 1 |
| Damage | 1d2 |
| Move | 10-ft; 240-ft flying (AA:V) |
| Alignment | Neutral |
| Intelligence | Animal |
| XP | 1/5+1/hp |
| Size | Small |
| Frequency | Uncommon |
| Lair | 10% |
These are giant versions of carnivorous ordinary bats. Their bodies grow up to 3-ft long, and they can have wingspans of up to 6-ft. Highly manoeuvrable, users of missile weapons will suffer a -3 “to hit” penalty unless the attacker’s dexterity is 13 or higher. They must land on their intended victims to attack. There is a 1% chance that those so bitten will contract rabies, or some similar blood-borne infection.
Special Abilities
Highly Manoeuvrable: Users of missile weapons will suffer a -3 “to hit” penalty unless the attacker’s dexterity is 13 or higher.
Disease: There is a 1% chance that those so bitten will contract rabies, or some similar blood-borne infection.
Attack Method: They must land on their intended victims to attack.