Barbed Devil
Common devils of the 3rd and 4th planes of Hell, typically used as guards and sentries
OSRIC
| Hit Dice | 8 |
|---|---|
| Number Encountered | 1d2 or 3d4 |
| Attacks | 2 claws/1 tail |
| Damage | 2d4/2d4/3d4 |
| Move | 120-ft |
| Alignment | Lawful evil |
| Intelligence | Very |
| XP | 8/1,425 +10/hp |
| Size | Man-sized |
| Frequency | Uncommon |
| Lair | 50% |
These devils are quite common on the 3rd and 4th planes of Hell. They are typically used as guards and sentries, a task which they excel at. Any trespassers will be quickly imprisoned in one of their many iron cells to await torture.
Barbed devils do not need any hand weapons. They are quite proficient at using their hard, sharply-barbed claws and tail to beat their victims into submission. Whenever they hit an opponent, they cause fear (as the 4th level magic user spell).
Special Abilities
Fear: Whenever they hit an opponent, they cause fear (as the 4th level magic user spell).
Special Abilities: Barbed devils have the following special abilities, which they can use one at a time, at will: pyrotechnics (as the 2nd level magic user spell), produce flame (as the 2nd level druid spell), hold person (as the 3rd level magic user spell), or summon an additional barbed devil to their aid (30% chance of success).
Treasure: Barbed devils do not carry treasure of any sort, nor can they be dissuaded from their tasks through bribery of any kind.