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Bandit

NPC thieves who live by robbery

human npc thief neutral fighter

Old-School Essentials Classic Fantasy

OSE

Armor Class6 [13]
Hit Dice1 (4hp)
Number Appearing1d8 (3d10)
Attacks1 × weapon (1d6 or by weapon)
THAC019 [0]
Movement120' (40')
Saving ThrowsD13 W14 P13 B16 S15 (Thief 1)
Morale8
AlignmentNeutral or Chaotic
XP10
Treasure TypeU (A)
NPC thieves who live by robbery.

Special Abilities

Trickery: Use disguise or trickery to surprise victims.
Hoard: Only have treasure type A when encountered in their wilderness lair.

Variants

Leader (with band)

May have a leader of 2nd level or higher (any human class).

Hit Dice2+
Copyright 2017-2019 Gavin Norman. Open Game License v1.0a. License

Other Sources

OSRIC
Armor ClassDetermined by armour worn
Hit Dice1d6 hp
Number Encountered20d10
Attacks1
DamageBy weapon
Move120-ft
AlignmentNeutral (chaotic evil)
IntelligenceMean (average to very)
XPVariable
Treasure TypeIndividual 2d4 gp; Lair 1d6×1,000 cp (25%), 1d6×1,000 sp (30%), 1d6×1,000 ep (35%), 1d10×1,000 gp (40%), 1d4×100 pp (25%), 4d10 gems (60%), 3d10 jewellery (50%), 3 magic items (30%)
SizeMan-sized
FrequencyCommon
Lair20%

Bandits are found in almost any locale, for wherever there is a civilisation there will be those who prey upon the weak. There will always be higher level fighters found with large groups of bandits. Consult the chart below to determine the exact number and level.

For every 20 bandits: 1 additional 3rd level fighter For every 30 bandits: 1 additional 4th level fighter For every 40 bandits: 1 additional 5th level fighter For every 50 bandits: 1 additional 6th level fighter

Bandits will always be led by a high level fighter (8th to 10th level), 6 guards (2nd level), and a lieutenant (7th level). These members are in addition to those described above. The level of the commander is determined as follows:

Under 100 bandits: 8th level fighter 100 to 150 bandits: 9th level fighter Over 150 bandits: 10th level fighter

There is a 25% chance per 50 bandits of a magic user being present with the group. If there is a magic user present he will be 7th to 10th level (determined by 1d4 roll).

There is a 15% chance per 50 bandits of a cleric being present with the group, if a cleric is present he will be 5th or 6th level and he will be accompanied by an assistant of 3rd or 4th level.

Variants

Guards (always (6 guards))

6 guards (2nd level) are always present with bandit groups.

Hit Dice2nd level
Lieutenant (always)

A lieutenant (7th level) is always present with bandit groups.

Hit Dice7th level
Commander (always)

Bandits will always be led by a high level fighter (8th to 10th level). Under 100 bandits: 8th level fighter. 100 to 150 bandits: 9th level fighter. Over 150 bandits: 10th level fighter.

Hit Dice8th to 10th level fighter
Magic User (25% chance per 50 bandits)

There is a 25% chance per 50 bandits of a magic user being present with the group. If there is a magic user present he will be 7th to 10th level (determined by 1d4 roll).

Hit Dice7th to 10th level (1d4)
Cleric (15% chance per 50 bandits)

There is a 15% chance per 50 bandits of a cleric being present with the group, if a cleric is present he will be 5th or 6th level and he will be accompanied by an assistant of 3rd or 4th level.

Hit Dice5th or 6th level