Badger
Swift-moving burrowers that defend their territory and mate for life
OSRIC
| Armor Class | 4 |
|---|---|
| Hit Dice | 1+2 |
| Number Encountered | 1d4+1 |
| Attacks | 3 |
| Damage | 1d2/1d2/1d3 |
| Move | 60-ft; 30-ft swimming |
| Alignment | Neutral |
| Intelligence | Semi- |
| XP | 2/30+1/hp |
| Size | Small |
| Frequency | Uncommon |
| Lair | 10% |
Swift-moving burrowers, the badger will defend its territory. Known to mate for life, and when more than one is indicated, the encounter will be with a family. Their pelts will usually bring 1d3×10 gold each, although juvenile pelts are worth considerably less.
Variants
Giant
(in badger-rich areas or prehistoric 'lost world' environments)
The giant badger is simply a larger version of the regular badger. Much rarer, it runs to 3 hit dice, with attacks that do 1d3/1d3/1d6 damage. They are very rare, even in badger-rich areas, but may be encountered in prehistoric ’lost world’ environments.
| Armor Class | 4 |
|---|---|
| Hit Dice | 3 |
| Number Encountered | 1d4+1 |
| Attacks | 3 |
| Damage | 1d3/1d3/1d6 |
| Move | 60-ft; 30-ft swimming |
| Alignment | Neutral |
| Intelligence | Semi- |
| XP | 2/50+2/hp |
| Size | Medium |
| Frequency | Very Rare |
| Lair | 10% |